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HQU-gxy/camera-extrinsic-play
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8bcefd93bc73decd8790851b78cfaba899070171
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2 Commits

Author SHA1 Message Date
crosstyan
6406dbd19f Add comprehensive documentation on coordinate system conversions in note.md. Explain the necessity and order of transformations for world and camera coordinates, clarifying the distinction between Z-up to Y-up and OpenCV to OpenGL conversions. 2025-03-25 10:22:26 +08:00
crosstyan
885ddd0989 Add detailed transformation sequence documentation in note.md and implement Z-up to Y-up conversion matrix in App.tsx. Update preProcessExtrinsic function to correctly apply transformation order for camera-to-world conversion. 2025-03-25 10:10:16 +08:00
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