data_cfg: dataset_name: Gait3D dataset_root: your_path #cat sil and parsing together [b,s,c,h,w] c=2(sil:1,parsing:1) dataset_partition: ./datasets/Gait3D/Gait3D.json num_workers: 1 remove_no_gallery: false # Remove probe if no gallery for it test_dataset_name: Gait3D evaluator_cfg: enable_float16: true restore_ckpt_strict: true restore_hint: 60000 save_name: MultiGaitpp sampler: batch_shuffle: false batch_size: 4 sample_type: all_ordered # all indicates whole sequence used to test, while ordered means input sequence by its natural order; Other options: fixed_unordered frames_all_limit: 720 # limit the number of sampled frames to prevent out of memory eval_func: evaluate_Gait3D metric: euc # cos transform: - type: BaseSilTransform loss_cfg: - loss_term_weight: 1.0 margin: 0.2 type: TripletLoss log_prefix: triplet - loss_term_weight: 1.0 scale: 16 type: CrossEntropyLoss log_prefix: softmax log_accuracy: true model_cfg: model: MultiGaitpp Backbone: # in_channels: 3 blocks: - 1 - 2 - 2 - 1 C: 2 part1_channel: 1 part2_channel: 1 SeparateBNNecks: class_num: 3000 optimizer_cfg: lr: 0.1 momentum: 0.9 solver: SGD weight_decay: 0.0005 scheduler_cfg: gamma: 0.1 milestones: # Learning Rate Reduction at each milestones - 20000 - 40000 - 50000 scheduler: MultiStepLR trainer_cfg: enable_float16: true # half_percesion float for memory reduction and speedup fix_BN: false log_iter: 100 with_test: true restore_ckpt_strict: true restore_hint: 0 save_iter: 20000 save_name: MultiGaitpp sync_BN: true total_iter: 60000 sampler: batch_shuffle: true batch_size: - 32 # TripletSampler, batch_size[0] indicates Number of Identity - 4 # batch_size[1] indicates Samples sequqnce for each Identity frames_num_fixed: 30 # fixed frames number for training frames_skip_num: 4 sample_type: fixed_ordered # fixed control input frames number, unordered for controlling order of input tensor; Other options: unfixed_ordered or all_ordered type: TripletSampler transform: - type: Compose trf_cfg: - type: RandomPerspective prob: 0.2 - type: BaseSilTransform - type: RandomHorizontalFlip prob: 0.2 - type: RandomRotate prob: 0.2