Moved 2D confidence scaling to a later step.
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@ -828,6 +828,27 @@ std::vector<std::vector<std::array<float, 4>>> TriangulatorInternal::triangulate
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auto [pose3d, score] = triangulate_and_score(
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pose1, pose2, cam1, cam2, roomparams, {});
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// Scale scores with 2D confidences
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// They can improve the merge weighting, but especially the earlier step of pair-filtering
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// works better if only per-view consistency is used, so they are not included before.
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for (size_t j = 0; j < pose3d.size(); ++j)
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{
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float score1 = pose1[j][2];
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float score2 = pose2[j][2];
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float min_score = 0.1;
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if (score1 > min_score && score2 > min_score)
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{
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float scoreP = (score1 + score2) * 0.5;
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float scoreT = pose3d[j][3];
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// Since the triangulation score is less sensitive and generally higher,
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// weight it stronger to balance the two scores.
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pose3d[j][3] = 0.9 * scoreT + 0.1 * scoreP;
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}
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}
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all_full_poses[i] = std::move(pose3d);
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}
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@ -1430,11 +1451,7 @@ std::pair<std::vector<std::array<float, 4>>, float> TriangulatorInternal::triang
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if (mask[i])
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{
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float scoreT = 0.5 * (score1[i] + score2[i]);
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float scoreP = 0.5 * (pose1[i][2] + pose2[i][2]);
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// Since the triangulation score is less sensitive and generally higher,
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// weight it stronger to balance the two scores.
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pose3d[i][3] = 0.9 * scoreT + 0.1 * scoreP;
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pose3d[i][3] = scoreT;
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}
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}
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