Clean up nanobind typing and source layout
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#pragma once
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#include <array>
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#include <iostream>
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#include <string>
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#include <vector>
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// =================================================================================================
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enum class CameraModel
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{
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Pinhole,
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Fisheye,
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};
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const char *camera_model_name(CameraModel model);
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CameraModel parse_camera_model(const std::string &value);
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// =================================================================================================
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struct Camera
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{
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std::string name;
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std::array<std::array<float, 3>, 3> K;
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std::array<float, 5> DC = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f};
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std::array<std::array<float, 3>, 3> R;
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std::array<std::array<float, 1>, 3> T;
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int width = 0;
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int height = 0;
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CameraModel model = CameraModel::Pinhole;
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std::array<std::array<float, 3>, 3> invR {};
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std::array<float, 3> center {};
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std::array<std::array<float, 3>, 3> newK {};
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std::array<std::array<float, 3>, 3> invK {};
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friend std::ostream &operator<<(std::ostream &out, Camera const &camera);
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std::string to_string() const;
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};
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Camera make_camera(
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std::string name,
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std::array<std::array<float, 3>, 3> K,
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std::array<float, 5> DC,
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std::array<std::array<float, 3>, 3> R,
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std::array<std::array<float, 1>, 3> T,
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int width,
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int height,
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CameraModel model);
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void undistort_point_pinhole(std::array<float, 3> &point, const std::array<float, 5> &distortion);
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void undistort_point_fisheye(std::array<float, 3> &point, const std::array<float, 5> &distortion);
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