Renamed project.

This commit is contained in:
Daniel
2024-10-14 16:28:34 +02:00
parent 256fd26f3f
commit 9e03533704
15 changed files with 44 additions and 44 deletions

75
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#include <iomanip>
#include <sstream>
#include "camera.hpp"
// =================================================================================================
// =================================================================================================
template <size_t M, size_t N>
static const std::string print_matrix(const std::array<std::array<float, N>, M> &matrix)
{
std::ostringstream out;
out << "[";
for (size_t j = 0; j < M; ++j)
{
out << "[";
for (size_t i = 0; i < N; ++i)
{
out << matrix[j][i];
if (i < N - 1)
{
out << ", ";
}
}
out << "]";
if (j < M - 1)
{
out << ", ";
}
}
out << "]";
return out.str();
}
// =================================================================================================
// =================================================================================================
std::string Camera::to_string() const
{
std::ostringstream out;
out << std::fixed << std::setprecision(6);
out << "{";
out << "'name': '" << name << "', ";
out << "'K': " << print_matrix(K) << ", ";
out << "'DC': [";
for (size_t i = 0; i < DC.size(); ++i)
{
out << DC[i];
if (i < DC.size() - 1)
out << ", ";
}
out << "], ";
out << "'R': " << print_matrix(R) << ", ";
out << "'T': " << print_matrix(T) << ", ";
out << "'P': " << print_matrix(P) << ", ";
out << "'width': " << width << ", ";
out << "'height': " << height << ", ";
out << "'type': " << type;
out << "}";
return out.str();
}
// =================================================================================================
std::ostream &operator<<(std::ostream &out, const Camera &cam)
{
out << cam.to_string();
return out;
}

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#pragma once
#include <array>
#include <iostream>
#include <string>
#include <vector>
// =================================================================================================
struct Camera
{
std::string name;
std::array<std::array<float, 3>, 3> K;
std::vector<float> DC;
std::array<std::array<float, 3>, 3> R;
std::array<std::array<float, 1>, 3> T;
std::array<std::array<float, 3>, 4> P;
int width;
int height;
std::string type;
friend std::ostream &operator<<(std::ostream &out, Camera const &camera);
std::string to_string() const;
};

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#include "triangulator.hpp"
#include "interface.hpp"
// =================================================================================================
// =================================================================================================
Triangulator::Triangulator(float min_score, size_t min_group_size)
{
this->triangulator = new TriangulatorInternal(min_score, min_group_size);
}
// =================================================================================================
std::vector<std::vector<std::array<float, 4>>> Triangulator::triangulate_poses(
const std::vector<std::vector<std::vector<std::array<float, 3>>>> &poses_2d,
const std::vector<Camera> &cameras,
const std::array<std::array<float, 3>, 2> &roomparams,
const std::vector<std::string> &joint_names)
{
return this->triangulator->triangulate_poses(poses_2d, cameras, roomparams, joint_names);
}
// =================================================================================================
void Triangulator::reset()
{
this->triangulator->reset();
}
// =================================================================================================
void Triangulator::print_stats()
{
this->triangulator->print_stats();
}

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#pragma once
#include <string>
#include <vector>
#include "camera.hpp"
// =================================================================================================
// Forward declaration of the class, that swig does not try to parse all its dependencies.
class TriangulatorInternal;
// =================================================================================================
class Triangulator
{
public:
/**
* Triangulator to predict poses from multiple views.
*
*
* @param min_score Minimum score to consider a triangulated joint as valid.
* @param min_group_size Minimum number of camera pairs that need to see a person.
*/
Triangulator(
float min_score = 0.95,
size_t min_group_size = 1);
/**
* Calculate a triangulation.
*
*
* @param poses_2d List of shape [views, persons, joints, 3], containing the 2D poses.
* @param cameras List of cameras.
* @param roomparams Room parameters (room size, room center).
* @param joint_names List of 2D joint names.
*
* @return List of shape [persons, joints, 4], containing the 3D poses.
*/
std::vector<std::vector<std::array<float, 4>>> triangulate_poses(
const std::vector<std::vector<std::vector<std::array<float, 3>>>> &poses_2d,
const std::vector<Camera> &cameras,
const std::array<std::array<float, 3>, 2> &roomparams,
const std::vector<std::string> &joint_names);
/** Reset the triangulator. */
void reset();
/** Print triangulation statistics. */
void print_stats();
private:
TriangulatorInternal *triangulator;
};

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#pragma once
#include <array>
#include <iostream>
#include <string>
#include <vector>
#include <opencv2/opencv.hpp>
#include "camera.hpp"
// =================================================================================================
class CameraInternal
{
public:
CameraInternal(const Camera &cam);
Camera cam;
cv::Mat K;
cv::Mat DC;
cv::Mat R;
cv::Mat T;
cv::Mat P;
void update_projection_matrix();
};
// =================================================================================================
class TriangulatorInternal
{
public:
TriangulatorInternal(float min_score, size_t min_group_size);
std::vector<std::vector<std::array<float, 4>>> triangulate_poses(
const std::vector<std::vector<std::vector<std::array<float, 3>>>> &poses_2d,
const std::vector<Camera> &cameras,
const std::array<std::array<float, 3>, 2> &roomparams,
const std::vector<std::string> &joint_names);
void reset();
void print_stats();
private:
float min_score;
float min_group_size;
const std::vector<std::string> core_joints = {
"shoulder_left",
"shoulder_right",
"hip_left",
"hip_right",
"elbow_left",
"elbow_right",
"knee_left",
"knee_right",
"wrist_left",
"wrist_right",
"ankle_left",
"ankle_right",
};
const std::vector<std::pair<std::string, std::string>> core_limbs = {
{"knee_left", "ankle_left"},
{"hip_left", "knee_left"},
{"hip_right", "knee_right"},
{"knee_right", "ankle_right"},
{"elbow_left", "wrist_left"},
{"elbow_right", "wrist_right"},
{"shoulder_left", "elbow_left"},
{"shoulder_right", "elbow_right"},
};
std::vector<cv::Mat> last_poses_3d;
void undistort_poses(std::vector<cv::Mat> &poses, CameraInternal &icam);
std::tuple<std::vector<cv::Mat>, std::vector<cv::Mat>> project_poses(
const std::vector<cv::Mat> &bodies3D, const CameraInternal &icam, bool calc_dists);
float calc_pose_score(
const cv::Mat &pose1,
const cv::Mat &pose2,
const cv::Mat &dist1,
const CameraInternal &icam);
cv::Mat score_projection(
const cv::Mat &pose1,
const cv::Mat &repro1,
const cv::Mat &dists1,
const cv::Mat &mask,
float iscale);
std::pair<cv::Mat, float> triangulate_and_score(
const cv::Mat &pose1,
const cv::Mat &pose2,
const CameraInternal &cam1,
const CameraInternal &cam2,
const std::array<std::array<float, 3>, 2> &roomparams,
const std::vector<std::array<size_t, 2>> &core_limbs_idx);
std::vector<std::tuple<cv::Point3f, cv::Mat, std::vector<int>>> calc_grouping(
const std::vector<std::pair<std::tuple<int, int, int, int>, std::pair<int, int>>> &all_pairs,
const std::vector<std::pair<cv::Mat, float>> &all_scored_poses,
float min_score);
cv::Mat merge_group(const std::vector<cv::Mat> &poses_3d, float min_score);
void add_extra_joints(std::vector<cv::Mat> &poses, const std::vector<std::string> &joint_names);
void filter_poses(
std::vector<cv::Mat> &poses,
const std::array<std::array<float, 3>, 2> &roomparams,
const std::vector<size_t> &core_joint_idx,
const std::vector<std::array<size_t, 2>> &core_limbs_idx);
void add_missing_joints(
std::vector<cv::Mat> &poses, const std::vector<std::string> &joint_names);
// Statistics
float num_calls = 0;
float total_time = 0;
float init_time = 0;
float undistort_time = 0;
float project_time = 0;
float match_time = 0;
float pairs_time = 0;
float pair_scoring_time = 0;
float grouping_time = 0;
float full_time = 0;
float merge_time = 0;
float post_time = 0;
float convert_time = 0;
};