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133
rpt/triangulator.hpp
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133
rpt/triangulator.hpp
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#pragma once
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#include <array>
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#include <iostream>
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#include <string>
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#include <vector>
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#include <opencv2/opencv.hpp>
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#include "camera.hpp"
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// =================================================================================================
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class CameraInternal
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{
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public:
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CameraInternal(const Camera &cam);
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Camera cam;
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cv::Mat K;
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cv::Mat DC;
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cv::Mat R;
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cv::Mat T;
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cv::Mat P;
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void update_projection_matrix();
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};
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// =================================================================================================
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class TriangulatorInternal
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{
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public:
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TriangulatorInternal(float min_score, size_t min_group_size);
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std::vector<std::vector<std::array<float, 4>>> triangulate_poses(
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const std::vector<std::vector<std::vector<std::array<float, 3>>>> &poses_2d,
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const std::vector<Camera> &cameras,
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const std::array<std::array<float, 3>, 2> &roomparams,
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const std::vector<std::string> &joint_names);
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void reset();
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void print_stats();
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private:
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float min_score;
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float min_group_size;
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const std::vector<std::string> core_joints = {
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"shoulder_left",
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"shoulder_right",
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"hip_left",
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"hip_right",
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"elbow_left",
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"elbow_right",
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"knee_left",
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"knee_right",
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"wrist_left",
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"wrist_right",
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"ankle_left",
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"ankle_right",
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};
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const std::vector<std::pair<std::string, std::string>> core_limbs = {
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{"knee_left", "ankle_left"},
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{"hip_left", "knee_left"},
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{"hip_right", "knee_right"},
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{"knee_right", "ankle_right"},
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{"elbow_left", "wrist_left"},
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{"elbow_right", "wrist_right"},
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{"shoulder_left", "elbow_left"},
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{"shoulder_right", "elbow_right"},
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};
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std::vector<cv::Mat> last_poses_3d;
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void undistort_poses(std::vector<cv::Mat> &poses, CameraInternal &icam);
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std::tuple<std::vector<cv::Mat>, std::vector<cv::Mat>> project_poses(
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const std::vector<cv::Mat> &bodies3D, const CameraInternal &icam, bool calc_dists);
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float calc_pose_score(
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const cv::Mat &pose1,
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const cv::Mat &pose2,
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const cv::Mat &dist1,
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const CameraInternal &icam);
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cv::Mat score_projection(
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const cv::Mat &pose1,
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const cv::Mat &repro1,
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const cv::Mat &dists1,
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const cv::Mat &mask,
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float iscale);
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std::pair<cv::Mat, float> triangulate_and_score(
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const cv::Mat &pose1,
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const cv::Mat &pose2,
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const CameraInternal &cam1,
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const CameraInternal &cam2,
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const std::array<std::array<float, 3>, 2> &roomparams,
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const std::vector<std::array<size_t, 2>> &core_limbs_idx);
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std::vector<std::tuple<cv::Point3f, cv::Mat, std::vector<int>>> calc_grouping(
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const std::vector<std::pair<std::tuple<int, int, int, int>, std::pair<int, int>>> &all_pairs,
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const std::vector<std::pair<cv::Mat, float>> &all_scored_poses,
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float min_score);
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cv::Mat merge_group(const std::vector<cv::Mat> &poses_3d, float min_score);
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void add_extra_joints(std::vector<cv::Mat> &poses, const std::vector<std::string> &joint_names);
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void filter_poses(
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std::vector<cv::Mat> &poses,
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const std::array<std::array<float, 3>, 2> &roomparams,
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const std::vector<size_t> &core_joint_idx,
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const std::vector<std::array<size_t, 2>> &core_limbs_idx);
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void add_missing_joints(
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std::vector<cv::Mat> &poses, const std::vector<std::string> &joint_names);
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// Statistics
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float num_calls = 0;
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float total_time = 0;
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float init_time = 0;
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float undistort_time = 0;
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float project_time = 0;
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float match_time = 0;
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float pairs_time = 0;
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float pair_scoring_time = 0;
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float grouping_time = 0;
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float full_time = 0;
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float merge_time = 0;
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float post_time = 0;
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float convert_time = 0;
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};
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