fix: use shortest-path rotation interpolation in playback
Switch viewer playback from Magnum Math::slerp() to Math::slerpShortestPath() when interpolating adjacent OpenSim frame orientations. Why: - Adjacent OpenSim quaternions can cross sign while representing nearly identical orientations. - Non-shortest-path interpolation can create artificial long-arc spins between valid sampled poses. - That makes playback exaggerate or invent visible bone flips that are not present in the sampled frame states. What changed: - Updated playback interpolation in src/ViewerApp.cpp to use shortest-path quaternion slerp. - Added docs/motion-troubleshooting.md documenting the distinction between viewer interpolation artifacts and upstream IK discontinuities. - Added a README pointer to the troubleshooting note. Investigation log: - Verified the viewer loads .mot through OpenSim state storage and renders PhysicalFrame transforms directly. - Reproduced the target Sports2D/Pose2Sim/OpenSim clip and confirmed the .mot already contains large coordinate discontinuities and limit clamping, indicating upstream IK failure. - Confirmed the viewer also had a separate interpolation issue due to non-shortest-path quaternion slerp. Validation: - Rebuilt with: cmake --build build -j - Relaunched the viewer successfully against the problematic .osim/.mot pair after the fix.
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@@ -31,3 +31,7 @@ Sample run:
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/home/crosstyan/Code/opensim-core/OpenSim/Moco/Test/walk_gait1018_subject01.osim \
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/home/crosstyan/Code/opensim-core/OpenSim/Moco/Test/walk_gait1018_state_reference.mot
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```
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## Notes
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- Motion troubleshooting notes: [`docs/motion-troubleshooting.md`](docs/motion-troubleshooting.md)
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