Commit Graph

1 Commits

Author SHA1 Message Date
crosstyan ab728c7e9a fix: use shortest-path rotation interpolation in playback
Switch viewer playback from Magnum Math::slerp() to Math::slerpShortestPath() when interpolating adjacent OpenSim frame orientations.

Why:

- Adjacent OpenSim quaternions can cross sign while representing nearly identical orientations.

- Non-shortest-path interpolation can create artificial long-arc spins between valid sampled poses.

- That makes playback exaggerate or invent visible bone flips that are not present in the sampled frame states.

What changed:

- Updated playback interpolation in src/ViewerApp.cpp to use shortest-path quaternion slerp.

- Added docs/motion-troubleshooting.md documenting the distinction between viewer interpolation artifacts and upstream IK discontinuities.

- Added a README pointer to the troubleshooting note.

Investigation log:

- Verified the viewer loads .mot through OpenSim state storage and renders PhysicalFrame transforms directly.

- Reproduced the target Sports2D/Pose2Sim/OpenSim clip and confirmed the .mot already contains large coordinate discontinuities and limit clamping, indicating upstream IK failure.

- Confirmed the viewer also had a separate interpolation issue due to non-shortest-path quaternion slerp.

Validation:

- Rebuilt with: cmake --build build -j

- Relaunched the viewer successfully against the problematic .osim/.mot pair after the fix.
2026-03-11 11:54:41 +08:00