feat: implement geometry-first auto-align heuristic
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@@ -137,6 +137,71 @@ def apply_alignment_to_pose(T: Mat44, R_align: Mat33) -> Mat44:
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return (T_align @ T).astype(np.float64)
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def estimate_up_vector_from_cameras(camera_poses: list[Mat44]) -> Vec3:
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"""
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Estimate the 'up' vector of the scene based on camera positions.
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Assumes cameras are arranged roughly in a horizontal ring (coplanar).
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The normal of the plane fitting the camera centers is used as the up vector.
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The sign is disambiguated using the average camera 'up' vector (-Y in OpenCV).
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Args:
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camera_poses: List of (4, 4) camera-to-world transformation matrices.
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Returns:
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(3,) normalized up vector.
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"""
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if not camera_poses:
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raise ValueError("No camera poses provided.")
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# Extract camera centers (translations)
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centers = np.array([T[:3, 3] for T in camera_poses])
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# Calculate average camera 'up' vector (assuming OpenCV convention: Y is down, so up is -Y)
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# T[:3, 1] is the Y axis direction in world frame
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# We want the vector pointing UP in world coordinates.
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# In OpenCV camera frame, Y is down. So -Y is up.
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# The world-frame representation of the camera's -Y axis is -R[:, 1]
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# T[:3, 1] is the second column of the rotation matrix (Y axis).
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avg_cam_up = np.mean([-T[:3, 1] for T in camera_poses], axis=0)
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norm = np.linalg.norm(avg_cam_up)
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if norm > 1e-6:
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avg_cam_up /= norm
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else:
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avg_cam_up = np.array([0.0, 1.0, 0.0]) # Fallback
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# If fewer than 3 cameras, we can't reliably fit a plane.
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# Fallback to average camera up vector.
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if len(camera_poses) < 3:
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logger.debug("Fewer than 3 cameras; using average camera -Y as up vector.")
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return avg_cam_up
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# Fit plane to camera centers using SVD
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centroid = np.mean(centers, axis=0)
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centered = centers - centroid
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# Check if points are collinear or coincident (rank check)
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# If they are collinear, plane is undefined.
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if np.linalg.matrix_rank(centered) < 2:
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logger.debug(
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"Camera centers are collinear; using average camera -Y as up vector."
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)
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return avg_cam_up
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try:
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u, s, vh = np.linalg.svd(centered)
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# The normal is the singular vector corresponding to the smallest singular value
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normal = vh[2, :]
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except np.linalg.LinAlgError:
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logger.warning("SVD failed; using average camera -Y as up vector.")
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return avg_cam_up
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# Disambiguate sign: choose the normal that aligns best with average camera up
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if np.dot(normal, avg_cam_up) < 0:
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normal = -normal
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return normal
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def get_face_normal_from_geometry(
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face_name: str,
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marker_geometry: dict[int, np.ndarray],
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@@ -223,9 +288,13 @@ def detect_ground_face(
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# Iterate faces in mapping
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for face_name, face_marker_ids in face_marker_map.items():
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# Consider only faces with any visible marker ID
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if not any(mid in visible_marker_ids for mid in face_marker_ids):
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continue
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# We check ALL faces for which we have geometry, regardless of visibility.
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# This allows detecting the ground face even if it's occluded,
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# provided we have geometry for it (e.g. from a loaded model or previous detections).
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# However, get_face_normal_from_geometry requires marker_geometry to contain the markers.
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# If marker_geometry only contains *visible* markers (which is typical if passed from detection),
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# then we are limited to visible faces.
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# But if marker_geometry is the full loaded geometry, we can check all faces.
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normal = get_face_normal_from_geometry(
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face_name, marker_geometry, face_marker_map=face_marker_map
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@@ -30,6 +30,7 @@ from aruco.alignment import (
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detect_ground_face,
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rotation_align_vectors,
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apply_alignment_to_pose,
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estimate_up_vector_from_cameras,
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Vec3,
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Mat44,
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)
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@@ -1032,14 +1033,86 @@ def main(
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)
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else:
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# Heuristic detection
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heuristic_res = detect_ground_face(
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all_visible_ids, marker_geometry, face_marker_map=face_marker_map
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# Estimate up vector from camera poses
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camera_poses = []
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for serial, data in results.items():
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T = np.fromstring(data["pose"], sep=" ").reshape(4, 4)
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camera_poses.append(T)
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estimated_up = estimate_up_vector_from_cameras(camera_poses)
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logger.info(
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f"Estimated scene up vector from {len(camera_poses)} cameras: {estimated_up}"
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)
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# We pass the FULL marker_geometry (loaded from parquet) to detect_ground_face.
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# This allows it to check all faces, not just visible ones, provided the geometry is known.
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heuristic_res = detect_ground_face(
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set(
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marker_geometry.keys()
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), # Pass all known markers as "visible" to allow checking all faces
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marker_geometry,
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camera_up_vector=estimated_up,
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face_marker_map=face_marker_map,
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)
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if heuristic_res:
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target_face, ground_normal = heuristic_res
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ids = mapping_to_use.get(target_face, [])
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logger.info(
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f"Heuristically detected ground face '{target_face}' (markers={ids})"
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f"Heuristically detected ground face '{target_face}' (markers={ids}) using geometric alignment."
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)
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# We pass the FULL marker_geometry (loaded from parquet) to detect_ground_face.
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# This allows it to check all faces, not just visible ones, provided the geometry is known.
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# all_visible_ids is still passed but we might want to relax the requirement
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# if we trust the geometry and estimated up vector.
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# However, detect_ground_face currently requires visible_marker_ids to be non-empty
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# to return anything? No, it checks `if not visible_marker_ids: return None`.
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# But wait, if we want to support occluded ground face, we shouldn't require it to be visible.
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# But we need at least SOME markers to be visible to define the object frame relative to cameras?
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# Actually, the object frame is defined by the markers we detected.
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# If we have the full geometry, we know where the ground face IS relative to the detected markers.
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# So we should pass a set of ALL marker IDs in the geometry as "visible" if we want to check all faces?
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# Or better, modify detect_ground_face to not require visibility if we are doing geometric alignment?
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# Let's just pass all keys from marker_geometry as "visible" effectively,
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# or just rely on the fact that we have a map.
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# Actually, let's look at detect_ground_face again.
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# It iterates `face_marker_map`.
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# It calls `get_face_normal_from_geometry`.
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# `get_face_normal_from_geometry` uses `marker_geometry`.
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# If `marker_geometry` contains the markers for a face, we can compute its normal.
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# In `calibrate_extrinsics.py`, `marker_geometry` is the FULL loaded geometry.
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# So we can compute normals for ALL faces.
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# The only constraint in `detect_ground_face` was:
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# `if not any(mid in visible_marker_ids for mid in face_marker_ids): continue`
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# We should probably remove that constraint if we want to support occluded faces.
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# But wait, `detect_ground_face` was modified in the previous step.
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# Let's check the modification.
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# I removed the semantic priority block.
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# But I kept the loop:
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# for face_name, face_marker_ids in face_marker_map.items():
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# # We check ALL faces for which we have geometry...
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# normal = get_face_normal_from_geometry(...)
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# Wait, I replaced the loop body but I didn't check if I removed the visibility check.
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# Let's verify `aruco/alignment.py` content.
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heuristic_res = detect_ground_face(
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set(
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marker_geometry.keys()
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), # Pass all known markers as "visible" to allow checking all faces
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marker_geometry,
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camera_up_vector=estimated_up,
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face_marker_map=face_marker_map,
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)
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if heuristic_res:
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target_face, ground_normal = heuristic_res
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ids = mapping_to_use.get(target_face, [])
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logger.info(
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f"Heuristically detected ground face '{target_face}' (markers={ids}) using geometric alignment."
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)
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if ground_normal is not None:
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@@ -148,10 +148,18 @@ def test_detect_ground_face():
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assert face_name == "bottom"
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np.testing.assert_allclose(normal, np.array([0, -1, 0]), atol=1e-10)
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# Only top visible
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# Case 1: We know about bottom, but only top is visible. Should pick bottom (best alignment).
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res = detect_ground_face({2}, marker_geometry, camera_up, face_marker_map)
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assert res is not None
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face_name, normal = res
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assert face_name == "bottom"
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np.testing.assert_allclose(normal, np.array([0, -1, 0]), atol=1e-10)
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# Case 2: We don't know about bottom (e.g. partial map). Should pick top (best available).
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partial_geometry = {2: marker_geometry[2]}
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res = detect_ground_face({2}, partial_geometry, camera_up, face_marker_map)
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assert res is not None
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face_name, normal = res
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assert face_name == "top"
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np.testing.assert_allclose(normal, np.array([0, 1, 0]), atol=1e-10)
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@@ -162,3 +170,40 @@ def test_detect_ground_face():
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# Missing map
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assert detect_ground_face({1, 2}, marker_geometry, camera_up, None) is None
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def test_detect_ground_face_geometric_priority():
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# Test that geometric alignment is preferred over semantic names
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# Scenario: 'bottom' face is tilted 45 deg, 'side' face is perfectly aligned with camera up
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# This simulates a box placed on its side
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face_marker_map = {
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"bottom": [1],
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"side": [2],
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}
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# Camera up is [0, -1, 0] (Y-down convention common in CV, or Y-up depending on setup)
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# Let's assume we want to align with [0, -1, 0]
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camera_up = np.array([0, -1, 0], dtype=np.float64)
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# Marker 1 (bottom): Tilted 45 deg. Normal = [0.707, -0.707, 0]
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# Dot product with [0, -1, 0] = 0.707
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marker_geometry = {
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1: np.array([[0, 0, 0], [1, 1, 0], [1, 1, 1], [0, 0, 1]], dtype=np.float64),
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# v1=[1,1,0], v2=[0,0,1] -> cross=[1, -1, 0] -> norm=[0.707, -0.707, 0]
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# Marker 2 (side): Perfectly aligned. Normal = [0, -1, 0]
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# Dot product with [0, -1, 0] = 1.0
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2: np.array([[0, 0, 0], [1, 0, 0], [1, 0, 1], [0, 0, 1]], dtype=np.float64),
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# v1=[1,0,0], v2=[0,0,1] -> cross=[0, -1, 0]
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}
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# OLD BEHAVIOR: would pick 'bottom' because of name
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# NEW BEHAVIOR: should pick 'side' because of better alignment score
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res = detect_ground_face({1, 2}, marker_geometry, camera_up, face_marker_map)
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assert res is not None
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face_name, normal = res
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# This assertion will fail until we fix the code
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assert face_name == "side"
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np.testing.assert_allclose(normal, np.array([0, -1, 0]), atol=1e-10)
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