feat: add world origin triad and explicit render-space mapping to visualization
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@@ -75,11 +75,12 @@ Use `--birdseye` for a top-down X-Z view (looking down Y axis).
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uv run visualize_extrinsics.py -i output/extrinsics.json --birdseye --show
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```
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**Ground Plane Overlay:**
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Render a semi-transparent X-Z ground plane to anchor camera poses.
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**Ground Plane & Origin Overlay:**
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Render a semi-transparent X-Z ground plane and/or a world origin triad.
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- `--show-ground/--no-show-ground`: Toggle ground plane (default: show).
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- `--ground-y FLOAT`: Set the Y height of the plane (default: 0.0).
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- `--ground-size FLOAT`: Set the side length of the plane in meters (default: 8.0).
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- `--show-origin-axes/--no-show-origin-axes`: Toggle world origin triad (X:red, Y:green, Z:blue) (default: show).
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*Example: Ground plane at Y=-1.5 with 10m size*
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```bash
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