Files
zed-playground/py_workspace/aruco/ground_plane.py
T

219 lines
5.8 KiB
Python

import numpy as np
from typing import Optional, Tuple, List
from jaxtyping import Float
from typing import TYPE_CHECKING
import open3d as o3d
if TYPE_CHECKING:
Vec3 = Float[np.ndarray, "3"]
Mat44 = Float[np.ndarray, "4 4"]
PointsNC = Float[np.ndarray, "N 3"]
else:
Vec3 = np.ndarray
Mat44 = np.ndarray
PointsNC = np.ndarray
def unproject_depth_to_points(
depth_map: np.ndarray,
K: np.ndarray,
stride: int = 1,
depth_min: float = 0.1,
depth_max: float = 10.0,
) -> PointsNC:
"""
Unproject a depth map to a point cloud.
"""
h, w = depth_map.shape
fx = K[0, 0]
fy = K[1, 1]
cx = K[0, 2]
cy = K[1, 2]
# Create meshgrid of pixel coordinates
# Use stride to reduce number of points
u_coords = np.arange(0, w, stride)
v_coords = np.arange(0, h, stride)
u, v = np.meshgrid(u_coords, v_coords)
# Sample depth map
z = depth_map[0:h:stride, 0:w:stride]
# Filter by depth bounds
valid_mask = (z > depth_min) & (z < depth_max) & np.isfinite(z)
# Apply mask
z_valid = z[valid_mask]
u_valid = u[valid_mask]
v_valid = v[valid_mask]
# Unproject
x_valid = (u_valid - cx) * z_valid / fx
y_valid = (v_valid - cy) * z_valid / fy
# Stack into (N, 3) array
points = np.stack((x_valid, y_valid, z_valid), axis=-1)
return points.astype(np.float64)
def detect_floor_plane(
points: PointsNC,
distance_threshold: float = 0.02,
ransac_n: int = 3,
num_iterations: int = 1000,
seed: Optional[int] = None,
) -> Tuple[Optional[Vec3], float, int]:
"""
Detect the floor plane from a point cloud using RANSAC.
Returns (normal, d, num_inliers) where plane is normal.dot(p) + d = 0.
"""
if points.shape[0] < ransac_n:
return None, 0.0, 0
# Convert to Open3D PointCloud
pcd = o3d.geometry.PointCloud()
pcd.points = o3d.utility.Vector3dVector(points)
# Set seed for determinism if provided
if seed is not None:
o3d.utility.random.seed(seed)
# Segment plane
plane_model, inliers = pcd.segment_plane(
distance_threshold=distance_threshold,
ransac_n=ransac_n,
num_iterations=num_iterations,
)
if not plane_model:
return None, 0.0, 0
# plane_model is [a, b, c, d]
a, b, c, d = plane_model
normal = np.array([a, b, c], dtype=np.float64)
# Normalize normal (Open3D usually returns normalized, but be safe)
norm = np.linalg.norm(normal)
if norm > 1e-6:
normal /= norm
d /= norm
return normal, d, len(inliers)
def compute_consensus_plane(
planes: List[Tuple[Vec3, float]],
weights: Optional[List[float]] = None,
) -> Tuple[Vec3, float]:
"""
Compute a consensus plane from multiple plane detections.
"""
if not planes:
raise ValueError("No planes provided for consensus.")
n_planes = len(planes)
if weights is None:
weights = [1.0] * n_planes
if len(weights) != n_planes:
raise ValueError(
f"Weights length {len(weights)} must match planes length {n_planes}"
)
# Use the first plane as reference for orientation
ref_normal = planes[0][0]
accum_normal = np.zeros(3, dtype=np.float64)
accum_d = 0.0
total_weight = 0.0
for i, (normal, d) in enumerate(planes):
w = weights[i]
# Check orientation against reference
if np.dot(normal, ref_normal) < 0:
# Flip normal and d to align with reference
normal = -normal
d = -d
accum_normal += normal * w
accum_d += d * w
total_weight += w
if total_weight <= 0:
raise ValueError("Total weight must be positive.")
avg_normal = accum_normal / total_weight
avg_d = accum_d / total_weight
# Re-normalize normal
norm = np.linalg.norm(avg_normal)
if norm > 1e-6:
avg_normal /= norm
# Scale d by 1/norm to maintain plane equation consistency
avg_d /= norm
else:
# Fallback (should be rare if inputs are valid)
avg_normal = np.array([0.0, 1.0, 0.0])
avg_d = 0.0
return avg_normal, float(avg_d)
from .alignment import rotation_align_vectors
def compute_floor_correction(
current_floor_plane: Tuple[Vec3, float],
target_floor_y: float = 0.0,
max_rotation_deg: float = 5.0,
max_translation_m: float = 0.1,
) -> Optional[Mat44]:
"""
Compute the correction transform to align the current floor plane to the target floor height.
Constrains correction to pitch/roll and vertical translation only.
"""
current_normal, current_d = current_floor_plane
# Target normal is always [0, 1, 0] (Y-up)
target_normal = np.array([0.0, 1.0, 0.0])
# 1. Compute rotation to align normals
try:
R_align = rotation_align_vectors(current_normal, target_normal)
except ValueError:
return None
# Check rotation magnitude
# Angle of rotation is acos((trace(R) - 1) / 2)
trace = np.trace(R_align)
# Clip to avoid numerical errors outside [-1, 1]
cos_angle = np.clip((trace - 1) / 2, -1.0, 1.0)
angle_rad = np.arccos(cos_angle)
angle_deg = np.rad2deg(angle_rad)
if angle_deg > max_rotation_deg:
return None
# 2. Compute translation
# We want to move points such that the floor is at y = target_floor_y
# Plane equation: n . p + d = 0
# Current floor at y = -current_d (if n=[0,1,0])
# We want new y = target_floor_y
# So shift = target_floor_y - (-current_d) = target_floor_y + current_d
t_y = target_floor_y + current_d
# Check translation magnitude
if abs(t_y) > max_translation_m:
return None
# Construct T
T = np.eye(4)
T[:3, :3] = R_align
# Translation is applied in the rotated frame (aligned to target normal)
T[:3, 3] = target_normal * t_y
return T.astype(np.float64)