forked from HQU-gxy/camera-extrinsic-play
cute
This commit is contained in:
16
src/App.tsx
16
src/App.tsx
@ -1,7 +1,11 @@
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import { Grid, useBVH, useGLTF, CameraControls, AccumulativeShadows, OrbitControls, Stats } from '@react-three/drei'
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import { Grid, useBVH, useGLTF, CameraControls, AccumulativeShadows, OrbitControls, Stats } from '@react-three/drei'
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import { Camera, Canvas, useFrame, useThree, useLoader } from '@react-three/fiber'
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import { Camera, Canvas, useFrame, useThree, useLoader } from '@react-three/fiber'
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import * as THREE from 'three'
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import { useState } from 'react'
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import { useState } from 'react'
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const DEFAULT_NEAR = 0.1
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const DEFAULT_FAR = 5
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const Scene = () => {
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const Scene = () => {
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function Floor() {
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function Floor() {
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return (
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return (
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@ -14,6 +18,17 @@ const Scene = () => {
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const Axes = () => {
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const Axes = () => {
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return <axesHelper args={[15]} />
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return <axesHelper args={[15]} />
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}
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}
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const ExampleCameraView = () => {
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const camera = new THREE.PerspectiveCamera(60, 4 / 3, DEFAULT_NEAR, DEFAULT_FAR)
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const helper = <cameraHelper args={[camera]} />
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camera.position.set(0, 5, 0)
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return (
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<group>
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<primitive object={camera} />
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{helper}
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</group>
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)
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}
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return (
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return (
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// Note that we don't need to import anything, All three.js objects will be treated
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// Note that we don't need to import anything, All three.js objects will be treated
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@ -26,6 +41,7 @@ const Scene = () => {
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<ambientLight intensity={0.05} />
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<ambientLight intensity={0.05} />
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<directionalLight castShadow position={[3.3, 6, 4.4]} intensity={5} />
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<directionalLight castShadow position={[3.3, 6, 4.4]} intensity={5} />
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<Floor />
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<Floor />
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<ExampleCameraView />
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<Axes />
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<Axes />
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<Stats />
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<Stats />
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</>
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</>
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