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2025-03-24 14:34:06 +08:00
parent 2216a3fd14
commit a5c4ef3a8f
8 changed files with 1119 additions and 117 deletions

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import { Grid, useBVH, useGLTF, CameraControls, AccumulativeShadows, OrbitControls, Stats } from '@react-three/drei'
import { Camera, Canvas, useFrame, useThree, useLoader } from '@react-three/fiber'
import { useState } from 'react'
import reactLogo from './assets/react.svg'
import viteLogo from '/vite.svg'
import './App.css'
function App() {
const [count, setCount] = useState(0)
const Scene = () => {
function Floor() {
return (
<mesh rotation-x={-Math.PI / 2} position-y={-0.05} receiveShadow>
<planeGeometry args={[15, 15]} />
<meshStandardMaterial color="#ccc" />
</mesh>
)
}
const Axes = () => {
return <axesHelper args={[15]} />
}
return (
// Note that we don't need to import anything, All three.js objects will be treated
// as native JSX elements, just like you can just write <div /> or <span /> in
// regular ReactDOM. The general rule is that Fiber components are available under
// the camel-case version of their name in three.js.
<>
<div>
<a href="https://vite.dev" target="_blank">
<img src={viteLogo} className="logo" alt="Vite logo" />
</a>
<a href="https://react.dev" target="_blank">
<img src={reactLogo} className="logo react" alt="React logo" />
</a>
</div>
<h1>Vite + React</h1>
<div className="card">
<button onClick={() => setCount((count) => count + 1)}>
count is {count}
</button>
<p>
Edit <code>src/App.tsx</code> and save to test HMR
</p>
</div>
<p className="read-the-docs">
Click on the Vite and React logos to learn more
</p>
<CameraControls />
{/* <OrbitControls /> */}
<ambientLight intensity={0.05} />
<directionalLight castShadow position={[3.3, 6, 4.4]} intensity={5} />
<Floor />
<Axes />
<Stats />
</>
)
}
function App() {
return (
<Canvas shadows style={{ background: "#e9e9e9", width: "100vw", height: "100vh" }}>
<Scene />
</Canvas>
)
}
export default App