1.8 KiB
1.8 KiB
Direct Linear Transform (DLT) is fundamentally connected to triangulation through its ability to solve the intersection of projection rays. Here's how they relate:
Mathematical Foundation:
- Projection Model
- A 3D point
X = [X,Y,Z,1]^Tprojects to 2D pointx = [u,v,1]^Tthrough:\lambda x = PXwherePis the 3×4 projection matrix\lambdais the projective depth
- DLT Formulation
-
For each image point, we can write:
\lambda u = \frac{P_{1}^TX}{P_{3}^TX}\lambda v = \frac{P_{2}^TX}{P_{3}^TX} -
This leads to linear equations:
uP_{3}^TX - P_{1}^TX = 0vP_{3}^TX - P_{2}^TX = 0
- Triangulation System
- For two views with points
x_1=(u_1,v_1)andx_2=(u_2,v_2):
$$\begin{bmatrix} u_1P_{3,1}^T - P_{1,1}^T \ v_1P_{3,1}^T - P_{2,1}^T \ u_2P_{3,2}^T - P_{1,2}^T \ v_2P_{3,2}^T - P_{2,2}^T \end{bmatrix} X = 0$$
Why DLT Works for Triangulation:
- Geometric Interpretation
- DLT finds the 3D point that minimizes algebraic error
- Each row in the equation system represents a constraint from one coordinate
- The solution is the intersection of projection rays in 3D space
- Solution Method
- The system
AX = 0is solved using SVD - The solution is the eigenvector corresponding to smallest singular value
- This provides the optimal 3D point in a least-squares sense
- Implementation Connection In your code:
A = [
point1[1]*P1[2,:] - P1[1,:],
P1[0,:] - point1[0]*P1[2,:],
point2[1]*P2[2,:] - P2[1,:],
P2[0,:] - point2[0]*P2[2,:],
]
This directly implements the linear system described above.
Advantages:
- Linear solution
- Simple to implement
- Works with multiple views
- Computationally efficient
Limitations:
- Sensitive to noise
- Assumes perfect point correspondences
- Minimizes algebraic (not geometric) error