Refactor triangulation stages and camera model

This commit is contained in:
2026-03-11 23:42:07 +08:00
parent 24f74c87f1
commit 103aeb5887
10 changed files with 1268 additions and 232 deletions
+19
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@@ -0,0 +1,19 @@
#pragma once
#include <array>
#include "camera.hpp"
struct CachedCamera
{
const Camera cam;
const std::array<std::array<float, 3>, 3> invR;
const std::array<float, 3> center;
const std::array<std::array<float, 3>, 3> newK;
const std::array<std::array<float, 3>, 3> invK;
};
CachedCamera cache_camera(const Camera &camera);
void undistort_point_pinhole(std::array<float, 3> &point, const std::array<float, 5> &distortion);
void undistort_point_fisheye(std::array<float, 3> &point, const std::array<float, 5> &distortion);
+97 -78
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@@ -1,11 +1,60 @@
#include <array>
#include <cmath>
#include <iomanip>
#include <stdexcept>
#include <sstream>
#include <vector>
#include <cmath>
#include "camera.hpp"
#include "cached_camera.hpp"
namespace
{
std::array<std::array<float, 3>, 3> transpose3x3(const std::array<std::array<float, 3>, 3> &M)
{
return {{{M[0][0], M[1][0], M[2][0]},
{M[0][1], M[1][1], M[2][1]},
{M[0][2], M[1][2], M[2][2]}}};
}
std::array<std::array<float, 3>, 3> invert3x3(const std::array<std::array<float, 3>, 3> &M)
{
std::array<std::array<float, 3>, 3> adj = {
{{
M[1][1] * M[2][2] - M[1][2] * M[2][1],
M[0][2] * M[2][1] - M[0][1] * M[2][2],
M[0][1] * M[1][2] - M[0][2] * M[1][1],
},
{
M[1][2] * M[2][0] - M[1][0] * M[2][2],
M[0][0] * M[2][2] - M[0][2] * M[2][0],
M[0][2] * M[1][0] - M[0][0] * M[1][2],
},
{
M[1][0] * M[2][1] - M[1][1] * M[2][0],
M[0][1] * M[2][0] - M[0][0] * M[2][1],
M[0][0] * M[1][1] - M[0][1] * M[1][0],
}}};
float det = M[0][0] * adj[0][0] + M[0][1] * adj[1][0] + M[0][2] * adj[2][0];
if (std::fabs(det) < 1e-6f)
{
return {{{0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}}};
}
float idet = 1.0f / det;
return {{
{{adj[0][0] * idet, adj[0][1] * idet, adj[0][2] * idet}},
{{adj[1][0] * idet, adj[1][1] * idet, adj[1][2] * idet}},
{{adj[2][0] * idet, adj[2][1] * idet, adj[2][2] * idet}},
}};
}
std::array<std::array<float, 3>, 3> calc_optimal_camera_matrix_fisheye(
const Camera &cam, float balance, std::pair<int, int> new_size);
std::array<std::array<float, 3>, 3> calc_optimal_camera_matrix_pinhole(
const Camera &cam, float alpha, std::pair<int, int> new_size);
} // namespace
// =================================================================================================
// =================================================================================================
@@ -63,7 +112,7 @@ std::string Camera::to_string() const
out << "'width': " << width << ", ";
out << "'height': " << height << ", ";
out << "'type': " << type;
out << "'model': '" << camera_model_name(model) << "'";
out << "}";
return out.str();
@@ -71,6 +120,33 @@ std::string Camera::to_string() const
// =================================================================================================
const char *camera_model_name(CameraModel model)
{
switch (model)
{
case CameraModel::Pinhole:
return "pinhole";
case CameraModel::Fisheye:
return "fisheye";
}
return "unknown";
}
CameraModel parse_camera_model(const std::string &value)
{
if (value == "pinhole")
{
return CameraModel::Pinhole;
}
if (value == "fisheye")
{
return CameraModel::Fisheye;
}
throw std::invalid_argument("Unsupported camera model: " + value);
}
// =================================================================================================
std::ostream &operator<<(std::ostream &out, const Camera &cam)
{
out << cam.to_string();
@@ -80,93 +156,33 @@ std::ostream &operator<<(std::ostream &out, const Camera &cam)
// =================================================================================================
// =================================================================================================
CameraInternal::CameraInternal(const Camera &cam)
CachedCamera cache_camera(const Camera &cam)
{
this->cam = cam;
this->invR = transpose3x3(cam.R);
const std::array<std::array<float, 3>, 3> invR = transpose3x3(cam.R);
// Camera center:
// C = -(Rᵀ * t) = -(Rᵀ * (R * (T * -1))) = -(Rᵀ * (R * -T)) = -(Rᵀ * -R * T) = -(-T) = T
this->center = {cam.T[0][0], cam.T[1][0], cam.T[2][0]};
const std::array<float, 3> center = {cam.T[0][0], cam.T[1][0], cam.T[2][0]};
// Undistort camera matrix
// As with the undistortion, the own implementation avoids some overhead compared to OpenCV
if (cam.type == "fisheye")
std::array<std::array<float, 3>, 3> newK;
if (cam.model == CameraModel::Fisheye)
{
newK = calc_optimal_camera_matrix_fisheye(1.0, {cam.width, cam.height});
newK = calc_optimal_camera_matrix_fisheye(cam, 1.0f, {cam.width, cam.height});
}
else
{
newK = calc_optimal_camera_matrix_pinhole(1.0, {cam.width, cam.height});
newK = calc_optimal_camera_matrix_pinhole(cam, 1.0f, {cam.width, cam.height});
}
this->invK = invert3x3(newK);
const std::array<std::array<float, 3>, 3> invK = invert3x3(newK);
return CachedCamera {cam, invR, center, newK, invK};
}
// =================================================================================================
std::array<std::array<float, 3>, 3> CameraInternal::transpose3x3(
const std::array<std::array<float, 3>, 3> &M)
{
return {{{M[0][0], M[1][0], M[2][0]},
{M[0][1], M[1][1], M[2][1]},
{M[0][2], M[1][2], M[2][2]}}};
}
// =================================================================================================
std::array<std::array<float, 3>, 3> CameraInternal::invert3x3(
const std::array<std::array<float, 3>, 3> &M)
{
// Compute the inverse using the adjugate method
// See: https://scicomp.stackexchange.com/a/29206
std::array<std::array<float, 3>, 3> adj = {
{{
M[1][1] * M[2][2] - M[1][2] * M[2][1],
M[0][2] * M[2][1] - M[0][1] * M[2][2],
M[0][1] * M[1][2] - M[0][2] * M[1][1],
},
{
M[1][2] * M[2][0] - M[1][0] * M[2][2],
M[0][0] * M[2][2] - M[0][2] * M[2][0],
M[0][2] * M[1][0] - M[0][0] * M[1][2],
},
{
M[1][0] * M[2][1] - M[1][1] * M[2][0],
M[0][1] * M[2][0] - M[0][0] * M[2][1],
M[0][0] * M[1][1] - M[0][1] * M[1][0],
}}};
float det = M[0][0] * adj[0][0] + M[0][1] * adj[1][0] + M[0][2] * adj[2][0];
if (std::fabs(det) < 1e-6f)
{
return {{{0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}}};
}
float idet = 1.0f / det;
std::array<std::array<float, 3>, 3> inv = {
{{
adj[0][0] * idet,
adj[0][1] * idet,
adj[0][2] * idet,
},
{
adj[1][0] * idet,
adj[1][1] * idet,
adj[1][2] * idet,
},
{
adj[2][0] * idet,
adj[2][1] * idet,
adj[2][2] * idet,
}}};
return inv;
}
// =================================================================================================
void CameraInternal::undistort_point_pinhole(std::array<float, 3> &p, const std::vector<float> &k)
void undistort_point_pinhole(std::array<float, 3> &p, const std::array<float, 5> &k)
{
// Following: cv::cvUndistortPointsInternal
// Uses only the distortion coefficients: [k1, k2, p1, p2, k3]
@@ -202,7 +218,7 @@ void CameraInternal::undistort_point_pinhole(std::array<float, 3> &p, const std:
// =================================================================================================
void CameraInternal::undistort_point_fisheye(std::array<float, 3> &p, const std::vector<float> &k)
void undistort_point_fisheye(std::array<float, 3> &p, const std::array<float, 5> &k)
{
// Following: cv::fisheye::undistortPoints
// Uses only the distortion coefficients: [k1, k2, k3, k4]
@@ -250,8 +266,10 @@ void CameraInternal::undistort_point_fisheye(std::array<float, 3> &p, const std:
// =================================================================================================
std::array<std::array<float, 3>, 3> CameraInternal::calc_optimal_camera_matrix_fisheye(
float balance, std::pair<int, int> new_size)
namespace
{
std::array<std::array<float, 3>, 3> calc_optimal_camera_matrix_fisheye(
const Camera &cam, float balance, std::pair<int, int> new_size)
{
// Following: cv::fisheye::estimateNewCameraMatrixForUndistortRectify
// https://github.com/opencv/opencv/blob/4.x/modules/calib3d/src/fisheye.cpp#L630
@@ -355,8 +373,8 @@ std::array<std::array<float, 3>, 3> CameraInternal::calc_optimal_camera_matrix_f
// =================================================================================================
std::array<std::array<float, 3>, 3> CameraInternal::calc_optimal_camera_matrix_pinhole(
float alpha, std::pair<int, int> new_size)
std::array<std::array<float, 3>, 3> calc_optimal_camera_matrix_pinhole(
const Camera &cam, float alpha, std::pair<int, int> new_size)
{
// Following: cv::getOptimalNewCameraMatrix
// https://github.com/opencv/opencv/blob/4.x/modules/calib3d/src/calibration_base.cpp#L1565
@@ -479,3 +497,4 @@ std::array<std::array<float, 3>, 3> CameraInternal::calc_optimal_camera_matrix_p
{0.0, 0.0, 1.0}}};
return newK;
}
} // namespace
+13 -31
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@@ -7,46 +7,28 @@
// =================================================================================================
enum class CameraModel
{
Pinhole,
Fisheye,
};
const char *camera_model_name(CameraModel model);
CameraModel parse_camera_model(const std::string &value);
// =================================================================================================
struct Camera
{
std::string name;
std::array<std::array<float, 3>, 3> K;
std::vector<float> DC;
std::array<float, 5> DC = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f};
std::array<std::array<float, 3>, 3> R;
std::array<std::array<float, 1>, 3> T;
int width;
int height;
std::string type;
CameraModel model = CameraModel::Pinhole;
friend std::ostream &operator<<(std::ostream &out, Camera const &camera);
std::string to_string() const;
};
// =================================================================================================
class CameraInternal
{
public:
CameraInternal(const Camera &cam);
Camera cam;
std::array<std::array<float, 3>, 3> invR;
std::array<float, 3> center;
std::array<std::array<float, 3>, 3> newK;
std::array<std::array<float, 3>, 3> invK;
static std::array<std::array<float, 3>, 3> transpose3x3(
const std::array<std::array<float, 3>, 3> &M);
static std::array<std::array<float, 3>, 3> invert3x3(
const std::array<std::array<float, 3>, 3> &M);
static void undistort_point_pinhole(std::array<float, 3> &p, const std::vector<float> &k);
static void undistort_point_fisheye(std::array<float, 3> &p, const std::vector<float> &k);
std::array<std::array<float, 3>, 3> calc_optimal_camera_matrix_fisheye(
float balance, std::pair<int, int> new_size);
std::array<std::array<float, 3>, 3> calc_optimal_camera_matrix_pinhole(
float alpha, std::pair<int, int> new_size);
};
+10
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@@ -38,6 +38,11 @@ const float &PoseBatch2DView::at(size_t view, size_t person, size_t joint, size_
return data[pose2d_offset(view, person, joint, coord, max_persons, num_joints)];
}
const float &PoseBatch3DView::at(size_t person, size_t joint, size_t coord) const
{
return data[pose3d_offset(person, joint, coord, num_joints)];
}
const float &PoseBatch2D::at(size_t view, size_t person, size_t joint, size_t coord) const
{
return data[pose2d_offset(view, person, joint, coord, max_persons, num_joints)];
@@ -109,6 +114,11 @@ const float &PoseBatch3D::at(size_t person, size_t joint, size_t coord) const
return data[pose3d_offset(person, joint, coord, num_joints)];
}
PoseBatch3DView PoseBatch3D::view() const
{
return PoseBatch3DView {data.data(), num_persons, num_joints};
}
NestedPoses3D PoseBatch3D::to_nested() const
{
NestedPoses3D poses_3d(num_persons);
+150 -1
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@@ -25,6 +25,15 @@ struct PoseBatch2DView
const float &at(size_t view, size_t person, size_t joint, size_t coord) const;
};
struct PoseBatch3DView
{
const float *data = nullptr;
size_t num_persons = 0;
size_t num_joints = 0;
const float &at(size_t person, size_t joint, size_t coord) const;
};
struct PoseBatch2D
{
std::vector<float> data;
@@ -48,6 +57,7 @@ struct PoseBatch3D
float &at(size_t person, size_t joint, size_t coord);
const float &at(size_t person, size_t joint, size_t coord) const;
PoseBatch3DView view() const;
NestedPoses3D to_nested() const;
static PoseBatch3D from_nested(const NestedPoses3D &poses_3d);
@@ -55,6 +65,136 @@ struct PoseBatch3D
// =================================================================================================
struct PairCandidate
{
int view1 = -1;
int view2 = -1;
int person1 = -1;
int person2 = -1;
int global_person1 = -1;
int global_person2 = -1;
};
struct PreviousPoseMatch
{
int previous_pose_index = -1;
float score_view1 = 0.0f;
float score_view2 = 0.0f;
bool matched_view1 = false;
bool matched_view2 = false;
bool kept = true;
std::string decision = "unfiltered";
};
struct PreviousPoseFilterDebug
{
bool used_previous_poses = false;
std::vector<PreviousPoseMatch> matches;
std::vector<int> kept_pair_indices;
std::vector<PairCandidate> kept_pairs;
};
struct CoreProposalDebug
{
int pair_index = -1;
PairCandidate pair;
std::vector<std::array<float, 4>> pose_3d;
float score = 0.0f;
bool kept = false;
std::string drop_reason = "uninitialized";
};
struct ProposalGroupDebug
{
std::array<float, 3> center = {0.0f, 0.0f, 0.0f};
std::vector<std::array<float, 4>> pose_3d;
std::vector<int> proposal_indices;
};
struct GroupingDebug
{
std::vector<ProposalGroupDebug> initial_groups;
std::vector<int> duplicate_pair_drops;
std::vector<ProposalGroupDebug> groups;
};
struct FullProposalDebug
{
int source_core_proposal_index = -1;
PairCandidate pair;
std::vector<std::array<float, 4>> pose_3d;
};
struct MergeDebug
{
std::vector<std::vector<std::array<float, 4>>> merged_poses;
std::vector<std::vector<int>> group_proposal_indices;
};
struct TriangulationTrace
{
std::vector<PairCandidate> pairs;
PreviousPoseFilterDebug previous_filter;
std::vector<CoreProposalDebug> core_proposals;
GroupingDebug grouping;
std::vector<FullProposalDebug> full_proposals;
MergeDebug merge;
PoseBatch3D final_poses;
};
// =================================================================================================
std::vector<PairCandidate> build_pair_candidates(const PoseBatch2DView &poses_2d);
PreviousPoseFilterDebug filter_pairs_with_previous_poses(
const PoseBatch2DView &poses_2d,
const std::vector<Camera> &cameras,
const std::vector<std::string> &joint_names,
const PoseBatch3DView &previous_poses_3d,
float min_match_score = 0.95f);
inline PreviousPoseFilterDebug filter_pairs_with_previous_poses(
const PoseBatch2D &poses_2d,
const std::vector<Camera> &cameras,
const std::vector<std::string> &joint_names,
const PoseBatch3D &previous_poses_3d,
float min_match_score = 0.95f)
{
return filter_pairs_with_previous_poses(
poses_2d.view(), cameras, joint_names, previous_poses_3d.view(), min_match_score);
}
TriangulationTrace triangulate_debug(
const PoseBatch2DView &poses_2d,
const std::vector<Camera> &cameras,
const std::array<std::array<float, 3>, 2> &roomparams,
const std::vector<std::string> &joint_names,
const PoseBatch3DView *previous_poses_3d = nullptr,
float min_match_score = 0.95f,
size_t min_group_size = 1);
inline TriangulationTrace triangulate_debug(
const PoseBatch2D &poses_2d,
const std::vector<Camera> &cameras,
const std::array<std::array<float, 3>, 2> &roomparams,
const std::vector<std::string> &joint_names,
const PoseBatch3D *previous_poses_3d = nullptr,
float min_match_score = 0.95f,
size_t min_group_size = 1)
{
PoseBatch3DView previous_view_storage;
const PoseBatch3DView *previous_view = nullptr;
if (previous_poses_3d != nullptr)
{
previous_view_storage = previous_poses_3d->view();
previous_view = &previous_view_storage;
}
return triangulate_debug(
poses_2d.view(), cameras, roomparams, joint_names, previous_view, min_match_score, min_group_size);
}
// =================================================================================================
/**
* Calculate a triangulation using a padded pose tensor.
*
@@ -72,6 +212,7 @@ PoseBatch3D triangulate_poses(
const std::vector<Camera> &cameras,
const std::array<std::array<float, 3>, 2> &roomparams,
const std::vector<std::string> &joint_names,
const PoseBatch3DView *previous_poses_3d = nullptr,
float min_match_score = 0.95f,
size_t min_group_size = 1);
@@ -80,9 +221,17 @@ inline PoseBatch3D triangulate_poses(
const std::vector<Camera> &cameras,
const std::array<std::array<float, 3>, 2> &roomparams,
const std::vector<std::string> &joint_names,
const PoseBatch3D *previous_poses_3d = nullptr,
float min_match_score = 0.95f,
size_t min_group_size = 1)
{
PoseBatch3DView previous_view_storage;
const PoseBatch3DView *previous_view = nullptr;
if (previous_poses_3d != nullptr)
{
previous_view_storage = previous_poses_3d->view();
previous_view = &previous_view_storage;
}
return triangulate_poses(
poses_2d.view(), cameras, roomparams, joint_names, min_match_score, min_group_size);
poses_2d.view(), cameras, roomparams, joint_names, previous_view, min_match_score, min_group_size);
}
+554 -109
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@@ -10,6 +10,7 @@
#include <unordered_map>
#include "interface.hpp"
#include "cached_camera.hpp"
namespace
{
@@ -83,7 +84,7 @@ size_t packed_pose_offset(size_t pose, size_t joint, size_t coord, size_t num_jo
}
std::array<float, 3> undistort_point(
const std::array<float, 3> &raw_point, const CameraInternal &icam)
const std::array<float, 3> &raw_point, const CachedCamera &icam)
{
std::array<float, 3> point = raw_point;
const float ifx_old = 1.0f / icam.cam.K[0][0];
@@ -98,13 +99,13 @@ std::array<float, 3> undistort_point(
point[0] = (point[0] - cx_old) * ifx_old;
point[1] = (point[1] - cy_old) * ify_old;
if (icam.cam.type == "fisheye")
if (icam.cam.model == CameraModel::Fisheye)
{
CameraInternal::undistort_point_fisheye(point, icam.cam.DC);
undistort_point_fisheye(point, icam.cam.DC);
}
else
{
CameraInternal::undistort_point_pinhole(point, icam.cam.DC);
undistort_point_pinhole(point, icam.cam.DC);
}
point[0] = (point[0] * fx_new) + cx_new;
@@ -125,7 +126,7 @@ class PackedPoseStore2D
public:
PackedPoseStore2D(
const PoseBatch2DView &source,
const std::vector<CameraInternal> &internal_cameras)
const std::vector<CachedCamera> &internal_cameras)
: person_counts(source.num_views),
view_offsets(source.num_views),
num_views(source.num_views),
@@ -229,16 +230,75 @@ public:
{
}
PoseBatch3D triangulate_poses(
TriangulationTrace triangulate_debug(
const PoseBatch2DView &poses_2d,
const std::vector<Camera> &cameras,
const std::array<std::array<float, 3>, 2> &roomparams,
const std::vector<std::string> &joint_names);
const std::vector<std::string> &joint_names,
const PoseBatch3DView *previous_poses_3d);
PreviousPoseFilterDebug filter_pairs_with_previous_poses(
const PoseBatch2DView &poses_2d,
const std::vector<Camera> &cameras,
const std::vector<std::string> &joint_names,
const PoseBatch3DView &previous_poses_3d);
private:
struct PreparedInputs
{
std::vector<CachedCamera> internal_cameras;
std::vector<size_t> core_joint_idx;
std::vector<std::array<size_t, 2>> core_limbs_idx;
PackedPoseStore2D packed_poses;
PreparedInputs(
std::vector<CachedCamera> cameras_in,
std::vector<size_t> core_joint_idx_in,
std::vector<std::array<size_t, 2>> core_limbs_idx_in,
PackedPoseStore2D packed_poses_in)
: internal_cameras(std::move(cameras_in)),
core_joint_idx(std::move(core_joint_idx_in)),
core_limbs_idx(std::move(core_limbs_idx_in)),
packed_poses(std::move(packed_poses_in))
{
}
};
struct PreviousProjectionCache
{
std::vector<std::vector<Pose2D>> projected_poses;
std::vector<std::vector<std::vector<float>>> projected_dists;
std::vector<Pose3D> core_poses;
};
PreparedInputs prepare_inputs(
const PoseBatch2DView &poses_2d,
const std::vector<Camera> &cameras,
const std::vector<std::string> &joint_names);
std::vector<PairCandidate> build_pair_candidates(const PackedPoseStore2D &packed_poses) const;
PreviousProjectionCache project_previous_poses(
const PoseBatch3DView &previous_poses_3d,
const std::vector<CachedCamera> &internal_cameras,
const std::vector<size_t> &core_joint_idx);
PreviousPoseFilterDebug filter_pairs_with_previous_poses(
const PackedPoseStore2D &packed_poses,
const std::vector<CachedCamera> &internal_cameras,
const std::vector<size_t> &core_joint_idx,
const std::vector<PairCandidate> &pairs,
const PoseBatch3DView &previous_poses_3d);
float calc_pose_score(
const Pose2D &pose,
const Pose2D &reference_pose,
const std::vector<float> &dists,
const CachedCamera &icam);
std::tuple<std::vector<Pose2D>, std::vector<std::vector<float>>> project_poses(
const std::vector<Pose3D> &poses_3d,
const CameraInternal &icam,
const CachedCamera &icam,
bool calc_dists);
std::vector<float> score_projection(
@@ -251,8 +311,8 @@ private:
std::pair<Pose3D, float> triangulate_and_score(
const Pose2D &pose1,
const Pose2D &pose2,
const CameraInternal &cam1,
const CameraInternal &cam2,
const CachedCamera &cam1,
const CachedCamera &cam2,
const std::array<std::array<float, 3>, 2> &roomparams,
const std::vector<std::array<size_t, 2>> &core_limbs_idx);
@@ -313,17 +373,9 @@ private:
};
};
PoseBatch3D empty_pose_batch3d(size_t num_joints)
{
PoseBatch3D poses_3d;
poses_3d.num_joints = num_joints;
return poses_3d;
}
PoseBatch3D TriangulatorInternal::triangulate_poses(
TriangulatorInternal::PreparedInputs TriangulatorInternal::prepare_inputs(
const PoseBatch2DView &poses_2d,
const std::vector<Camera> &cameras,
const std::array<std::array<float, 3>, 2> &roomparams,
const std::vector<std::string> &joint_names)
{
if (poses_2d.num_views == 0)
@@ -342,6 +394,10 @@ PoseBatch3D TriangulatorInternal::triangulate_poses(
{
throw std::invalid_argument("Number of joint names and 2D poses must be the same.");
}
if (poses_2d.num_joints == 0)
{
throw std::invalid_argument("At least one joint is required.");
}
if (poses_2d.max_persons > 0 && poses_2d.num_joints > 0 && poses_2d.data == nullptr)
{
throw std::invalid_argument("poses_2d data must not be null.");
@@ -356,11 +412,11 @@ PoseBatch3D TriangulatorInternal::triangulate_poses(
num_cams = cameras.size();
std::vector<CameraInternal> internal_cameras;
std::vector<CachedCamera> internal_cameras;
internal_cameras.reserve(cameras.size());
for (const auto &camera : cameras)
{
internal_cameras.emplace_back(camera);
internal_cameras.push_back(cache_camera(camera));
}
std::vector<size_t> core_joint_idx;
@@ -383,64 +439,310 @@ PoseBatch3D TriangulatorInternal::triangulate_poses(
}
PackedPoseStore2D packed_poses(poses_2d, internal_cameras);
return PreparedInputs(
std::move(internal_cameras),
std::move(core_joint_idx),
std::move(core_limbs_idx),
std::move(packed_poses));
}
std::vector<PosePair> all_pairs;
for (size_t view1 = 0; view1 < cameras.size(); ++view1)
std::vector<PairCandidate> TriangulatorInternal::build_pair_candidates(const PackedPoseStore2D &packed_poses) const
{
std::vector<PairCandidate> pairs;
for (size_t view1 = 0; view1 < packed_poses.num_views; ++view1)
{
for (size_t view2 = view1 + 1; view2 < cameras.size(); ++view2)
for (size_t view2 = view1 + 1; view2 < packed_poses.num_views; ++view2)
{
for (size_t person1 = 0; person1 < packed_poses.person_counts[view1]; ++person1)
{
for (size_t person2 = 0; person2 < packed_poses.person_counts[view2]; ++person2)
{
all_pairs.emplace_back(
std::make_tuple(
static_cast<int>(view1),
static_cast<int>(view2),
static_cast<int>(person1),
static_cast<int>(person2)),
std::make_pair(
static_cast<int>(packed_poses.pose_index(view1, person1)),
static_cast<int>(packed_poses.pose_index(view2, person2))));
pairs.push_back(PairCandidate {
static_cast<int>(view1),
static_cast<int>(view2),
static_cast<int>(person1),
static_cast<int>(person2),
static_cast<int>(packed_poses.pose_index(view1, person1)),
static_cast<int>(packed_poses.pose_index(view2, person2)),
});
}
}
}
}
return pairs;
}
if (all_pairs.empty())
TriangulatorInternal::PreviousProjectionCache TriangulatorInternal::project_previous_poses(
const PoseBatch3DView &previous_poses_3d,
const std::vector<CachedCamera> &internal_cameras,
const std::vector<size_t> &core_joint_idx)
{
PreviousProjectionCache cache;
cache.core_poses.resize(previous_poses_3d.num_persons);
for (size_t person = 0; person < previous_poses_3d.num_persons; ++person)
{
return empty_pose_batch3d(joint_names.size());
}
std::vector<std::pair<Pose3D, float>> all_scored_poses(all_pairs.size());
for (size_t i = 0; i < all_pairs.size(); ++i)
{
const auto &pids = all_pairs[i].first;
const auto &cam1 = internal_cameras[std::get<0>(pids)];
const auto &cam2 = internal_cameras[std::get<1>(pids)];
Pose2D pose1_core = packed_poses.pose(std::get<0>(pids), std::get<2>(pids), core_joint_idx);
Pose2D pose2_core = packed_poses.pose(std::get<1>(pids), std::get<3>(pids), core_joint_idx);
auto [pose3d, score] = triangulate_and_score(
pose1_core, pose2_core, cam1, cam2, roomparams, core_limbs_idx);
all_scored_poses[i] = std::make_pair(std::move(pose3d), score);
}
for (size_t i = all_scored_poses.size(); i > 0; --i)
{
if (all_scored_poses[i - 1].second < min_match_score)
Pose3D pose(core_joint_idx.size(), {0.0f, 0.0f, 0.0f, 0.0f});
for (size_t joint = 0; joint < core_joint_idx.size(); ++joint)
{
all_scored_poses.erase(all_scored_poses.begin() + static_cast<std::ptrdiff_t>(i - 1));
all_pairs.erase(all_pairs.begin() + static_cast<std::ptrdiff_t>(i - 1));
const size_t source_joint = core_joint_idx[joint];
for (size_t coord = 0; coord < 4; ++coord)
{
pose[joint][coord] = previous_poses_3d.at(person, source_joint, coord);
}
}
cache.core_poses[person] = std::move(pose);
}
cache.projected_poses.resize(internal_cameras.size());
cache.projected_dists.resize(internal_cameras.size());
for (size_t view = 0; view < internal_cameras.size(); ++view)
{
auto [projected_poses, projected_dists] = project_poses(cache.core_poses, internal_cameras[view], true);
cache.projected_poses[view] = std::move(projected_poses);
cache.projected_dists[view] = std::move(projected_dists);
}
return cache;
}
float TriangulatorInternal::calc_pose_score(
const Pose2D &pose,
const Pose2D &reference_pose,
const std::vector<float> &dists,
const CachedCamera &icam)
{
const float min_score = 0.1f;
std::vector<bool> mask(pose.size(), false);
size_t valid_count = 0;
for (size_t joint = 0; joint < pose.size(); ++joint)
{
mask[joint] = pose[joint][2] > min_score && reference_pose[joint][2] > min_score;
if (mask[joint])
{
++valid_count;
}
}
if (valid_count < 3)
{
return 0.0f;
}
const float iscale = (icam.cam.width + icam.cam.height) * 0.5f;
std::vector<float> scores = score_projection(pose, reference_pose, dists, mask, iscale);
const size_t drop_k = static_cast<size_t>(pose.size() * 0.2f);
if (drop_k > 0)
{
std::partial_sort(scores.begin(), scores.begin() + drop_k, scores.end());
}
float total = 0.0f;
for (size_t i = drop_k; i < scores.size(); ++i)
{
total += scores[i];
}
return total / static_cast<float>(scores.size() - drop_k);
}
PreviousPoseFilterDebug TriangulatorInternal::filter_pairs_with_previous_poses(
const PackedPoseStore2D &packed_poses,
const std::vector<CachedCamera> &internal_cameras,
const std::vector<size_t> &core_joint_idx,
const std::vector<PairCandidate> &pairs,
const PoseBatch3DView &previous_poses_3d)
{
PreviousPoseFilterDebug debug;
debug.used_previous_poses = true;
debug.matches.resize(pairs.size());
if (previous_poses_3d.num_persons == 0)
{
debug.kept_pair_indices.resize(pairs.size());
std::iota(debug.kept_pair_indices.begin(), debug.kept_pair_indices.end(), 0);
debug.kept_pairs = pairs;
for (auto &match : debug.matches)
{
match.decision = "no_previous_poses";
}
return debug;
}
const PreviousProjectionCache projected_previous =
project_previous_poses(previous_poses_3d, internal_cameras, core_joint_idx);
const float threshold = min_match_score;
for (size_t pair_index = 0; pair_index < pairs.size(); ++pair_index)
{
const PairCandidate &pair = pairs[pair_index];
const Pose2D pose1_core = packed_poses.pose(
static_cast<size_t>(pair.view1), static_cast<size_t>(pair.person1), core_joint_idx);
const Pose2D pose2_core = packed_poses.pose(
static_cast<size_t>(pair.view2), static_cast<size_t>(pair.person2), core_joint_idx);
PreviousPoseMatch best_match;
bool found_decision = false;
for (size_t previous_index = 0; previous_index < previous_poses_3d.num_persons; ++previous_index)
{
const float score_view1 = calc_pose_score(
pose1_core,
projected_previous.projected_poses[static_cast<size_t>(pair.view1)][previous_index],
projected_previous.projected_dists[static_cast<size_t>(pair.view1)][previous_index],
internal_cameras[static_cast<size_t>(pair.view1)]);
const float score_view2 = calc_pose_score(
pose2_core,
projected_previous.projected_poses[static_cast<size_t>(pair.view2)][previous_index],
projected_previous.projected_dists[static_cast<size_t>(pair.view2)][previous_index],
internal_cameras[static_cast<size_t>(pair.view2)]);
const bool matched_view1 = score_view1 > threshold;
const bool matched_view2 = score_view2 > threshold;
if (matched_view1 && matched_view2)
{
best_match = PreviousPoseMatch {
static_cast<int>(previous_index),
score_view1,
score_view2,
true,
true,
true,
"matched_previous_pose",
};
found_decision = true;
break;
}
if (matched_view1 || matched_view2)
{
best_match = PreviousPoseMatch {
static_cast<int>(previous_index),
score_view1,
score_view2,
matched_view1,
matched_view2,
false,
"dropped_single_view_match",
};
found_decision = true;
break;
}
}
if (!found_decision)
{
best_match.decision = "new_person_candidate";
best_match.kept = true;
}
debug.matches[pair_index] = best_match;
if (best_match.kept)
{
debug.kept_pair_indices.push_back(static_cast<int>(pair_index));
debug.kept_pairs.push_back(pair);
}
}
if (all_pairs.empty())
return debug;
}
TriangulationTrace TriangulatorInternal::triangulate_debug(
const PoseBatch2DView &poses_2d,
const std::vector<Camera> &cameras,
const std::array<std::array<float, 3>, 2> &roomparams,
const std::vector<std::string> &joint_names,
const PoseBatch3DView *previous_poses_3d)
{
TriangulationTrace trace;
trace.final_poses.num_joints = joint_names.size();
if (previous_poses_3d != nullptr && previous_poses_3d->num_persons > 0 &&
previous_poses_3d->num_joints != joint_names.size())
{
return empty_pose_batch3d(joint_names.size());
throw std::invalid_argument("previous_poses_3d must use the same joint count as joint_names.");
}
PreparedInputs prepared = prepare_inputs(poses_2d, cameras, joint_names);
trace.pairs = build_pair_candidates(prepared.packed_poses);
if (trace.pairs.empty())
{
return trace;
}
std::vector<int> active_pair_indices(trace.pairs.size());
std::iota(active_pair_indices.begin(), active_pair_indices.end(), 0);
std::vector<PairCandidate> active_pairs = trace.pairs;
if (previous_poses_3d != nullptr)
{
trace.previous_filter = filter_pairs_with_previous_poses(
prepared.packed_poses,
prepared.internal_cameras,
prepared.core_joint_idx,
trace.pairs,
*previous_poses_3d);
active_pair_indices = trace.previous_filter.kept_pair_indices;
active_pairs = trace.previous_filter.kept_pairs;
if (active_pairs.empty())
{
return trace;
}
}
trace.core_proposals.reserve(active_pairs.size());
std::vector<PosePair> kept_pose_pairs;
std::vector<std::pair<Pose3D, float>> kept_scored_poses;
std::vector<int> kept_core_indices;
for (size_t i = 0; i < active_pairs.size(); ++i)
{
const PairCandidate &pair = active_pairs[i];
const CachedCamera &cam1 = prepared.internal_cameras[static_cast<size_t>(pair.view1)];
const CachedCamera &cam2 = prepared.internal_cameras[static_cast<size_t>(pair.view2)];
const Pose2D pose1_core = prepared.packed_poses.pose(
static_cast<size_t>(pair.view1), static_cast<size_t>(pair.person1), prepared.core_joint_idx);
const Pose2D pose2_core = prepared.packed_poses.pose(
static_cast<size_t>(pair.view2), static_cast<size_t>(pair.person2), prepared.core_joint_idx);
auto [pose3d, score] = triangulate_and_score(
pose1_core, pose2_core, cam1, cam2, roomparams, prepared.core_limbs_idx);
CoreProposalDebug proposal;
proposal.pair_index = active_pair_indices[i];
proposal.pair = pair;
proposal.pose_3d = pose3d;
proposal.score = score;
proposal.kept = score >= min_match_score;
proposal.drop_reason = proposal.kept ? "kept" : "below_min_match_score";
trace.core_proposals.push_back(proposal);
if (!proposal.kept)
{
continue;
}
kept_core_indices.push_back(static_cast<int>(trace.core_proposals.size() - 1));
kept_scored_poses.emplace_back(std::move(pose3d), score);
kept_pose_pairs.emplace_back(
std::make_tuple(pair.view1, pair.view2, pair.person1, pair.person2),
std::make_pair(pair.global_person1, pair.global_person2));
}
if (kept_pose_pairs.empty())
{
return trace;
}
auto groups = calc_grouping(kept_pose_pairs, kept_scored_poses, min_match_score);
trace.grouping.initial_groups.reserve(groups.size());
for (const auto &group : groups)
{
ProposalGroupDebug debug_group;
debug_group.center = std::get<0>(group);
debug_group.pose_3d = std::get<1>(group);
for (const int index : std::get<2>(group))
{
debug_group.proposal_indices.push_back(kept_core_indices[static_cast<size_t>(index)]);
}
trace.grouping.initial_groups.push_back(std::move(debug_group));
}
std::vector<GroupedPose> groups = calc_grouping(all_pairs, all_scored_poses, min_match_score);
for (size_t i = groups.size(); i > 0; --i)
{
if (std::get<2>(groups[i - 1]).size() < min_group_size)
@@ -448,16 +750,15 @@ PoseBatch3D TriangulatorInternal::triangulate_poses(
groups.erase(groups.begin() + static_cast<std::ptrdiff_t>(i - 1));
}
}
if (groups.empty())
{
return empty_pose_batch3d(joint_names.size());
return trace;
}
std::map<std::tuple<int, int, int>, std::vector<size_t>> pairs_map;
for (size_t i = 0; i < all_pairs.size(); ++i)
for (size_t i = 0; i < kept_pose_pairs.size(); ++i)
{
const auto &pair = all_pairs[i];
const auto &pair = kept_pose_pairs[i];
const auto &mid1 = std::make_tuple(
std::get<0>(pair.first), std::get<1>(pair.first), std::get<0>(pair.second));
const auto &mid2 = std::make_tuple(
@@ -466,19 +767,19 @@ PoseBatch3D TriangulatorInternal::triangulate_poses(
pairs_map[mid2].push_back(i);
}
std::vector<size_t> group_map(all_pairs.size());
std::vector<size_t> group_map(kept_pose_pairs.size());
for (size_t i = 0; i < groups.size(); ++i)
{
for (const auto &idx : std::get<2>(groups[i]))
for (const int index : std::get<2>(groups[i]))
{
group_map[idx] = i;
group_map[static_cast<size_t>(index)] = i;
}
}
std::set<size_t> drop_indices;
for (auto &pair : pairs_map)
for (auto &pair_entry : pairs_map)
{
auto &indices = pair.second;
auto &indices = pair_entry.second;
if (indices.size() <= 1)
{
continue;
@@ -488,10 +789,10 @@ PoseBatch3D TriangulatorInternal::triangulate_poses(
std::vector<float> pair_scores;
group_sizes.reserve(indices.size());
pair_scores.reserve(indices.size());
for (auto idx : indices)
for (const size_t index : indices)
{
group_sizes.push_back(std::get<2>(groups[group_map[idx]]).size());
pair_scores.push_back(all_scored_poses[idx].second);
group_sizes.push_back(std::get<2>(groups[group_map[index]]).size());
pair_scores.push_back(kept_scored_poses[index].second);
}
std::vector<size_t> indices_sorted(indices.size());
@@ -514,10 +815,12 @@ PoseBatch3D TriangulatorInternal::triangulate_poses(
std::vector<size_t> drop_list(drop_indices.begin(), drop_indices.end());
std::sort(drop_list.begin(), drop_list.end(), std::greater<size_t>());
for (size_t drop_idx : drop_list)
for (const size_t drop_idx : drop_list)
{
all_scored_poses.erase(all_scored_poses.begin() + static_cast<std::ptrdiff_t>(drop_idx));
all_pairs.erase(all_pairs.begin() + static_cast<std::ptrdiff_t>(drop_idx));
trace.grouping.duplicate_pair_drops.push_back(kept_core_indices[drop_idx]);
kept_scored_poses.erase(kept_scored_poses.begin() + static_cast<std::ptrdiff_t>(drop_idx));
kept_pose_pairs.erase(kept_pose_pairs.begin() + static_cast<std::ptrdiff_t>(drop_idx));
kept_core_indices.erase(kept_core_indices.begin() + static_cast<std::ptrdiff_t>(drop_idx));
for (auto &group : groups)
{
@@ -527,11 +830,11 @@ PoseBatch3D TriangulatorInternal::triangulate_poses(
{
indices.erase(it);
}
for (auto &index : indices)
for (int &index : indices)
{
if (static_cast<size_t>(index) > drop_idx)
{
index -= 1;
--index;
}
}
}
@@ -544,24 +847,45 @@ PoseBatch3D TriangulatorInternal::triangulate_poses(
groups.erase(groups.begin() + static_cast<std::ptrdiff_t>(i - 1));
}
}
if (groups.empty())
{
return empty_pose_batch3d(joint_names.size());
return trace;
}
std::vector<Pose3D> all_full_poses(all_pairs.size());
for (size_t i = 0; i < all_pairs.size(); ++i)
trace.grouping.groups.reserve(groups.size());
for (const auto &group : groups)
{
const auto &pids = all_pairs[i].first;
const auto &cam1 = internal_cameras[std::get<0>(pids)];
const auto &cam2 = internal_cameras[std::get<1>(pids)];
Pose2D pose1 = packed_poses.pose(std::get<0>(pids), std::get<2>(pids));
Pose2D pose2 = packed_poses.pose(std::get<1>(pids), std::get<3>(pids));
ProposalGroupDebug debug_group;
debug_group.center = std::get<0>(group);
debug_group.pose_3d = std::get<1>(group);
for (const int index : std::get<2>(group))
{
debug_group.proposal_indices.push_back(kept_core_indices[static_cast<size_t>(index)]);
}
trace.grouping.groups.push_back(std::move(debug_group));
}
auto [pose3d, score] = triangulate_and_score(
pose1, pose2, cam1, cam2, roomparams, {});
std::vector<Pose3D> full_pose_buffer(kept_pose_pairs.size());
std::vector<int> full_proposal_index_by_core(trace.core_proposals.size(), -1);
trace.full_proposals.reserve(kept_pose_pairs.size());
for (size_t i = 0; i < kept_pose_pairs.size(); ++i)
{
const auto &pair_ids = kept_pose_pairs[i].first;
const PairCandidate pair = {
std::get<0>(pair_ids),
std::get<1>(pair_ids),
std::get<2>(pair_ids),
std::get<3>(pair_ids),
kept_pose_pairs[i].second.first,
kept_pose_pairs[i].second.second,
};
const CachedCamera &cam1 = prepared.internal_cameras[static_cast<size_t>(pair.view1)];
const CachedCamera &cam2 = prepared.internal_cameras[static_cast<size_t>(pair.view2)];
Pose2D pose1 = prepared.packed_poses.pose(static_cast<size_t>(pair.view1), static_cast<size_t>(pair.person1));
Pose2D pose2 = prepared.packed_poses.pose(static_cast<size_t>(pair.view2), static_cast<size_t>(pair.person2));
auto [pose3d, score] = triangulate_and_score(pose1, pose2, cam1, cam2, roomparams, {});
(void)score;
for (size_t joint = 0; joint < pose3d.size(); ++joint)
{
const float score1 = pose1[joint][2];
@@ -576,32 +900,43 @@ PoseBatch3D TriangulatorInternal::triangulate_poses(
}
}
all_full_poses[i] = std::move(pose3d);
full_pose_buffer[i] = pose3d;
full_proposal_index_by_core[kept_core_indices[i]] = static_cast<int>(trace.full_proposals.size());
trace.full_proposals.push_back(FullProposalDebug {
kept_core_indices[i],
pair,
std::move(pose3d),
});
}
std::vector<Pose3D> final_poses_3d(groups.size());
trace.merge.group_proposal_indices.reserve(groups.size());
trace.merge.merged_poses.reserve(groups.size());
for (size_t i = 0; i < groups.size(); ++i)
{
std::vector<Pose3D> poses;
std::vector<int> source_core_indices;
poses.reserve(std::get<2>(groups[i]).size());
for (const auto &idx : std::get<2>(groups[i]))
source_core_indices.reserve(std::get<2>(groups[i]).size());
for (const int index : std::get<2>(groups[i]))
{
poses.push_back(all_full_poses[idx]);
poses.push_back(full_pose_buffer[static_cast<size_t>(index)]);
source_core_indices.push_back(kept_core_indices[static_cast<size_t>(index)]);
}
final_poses_3d[i] = merge_group(poses, min_match_score);
trace.merge.group_proposal_indices.push_back(std::move(source_core_indices));
trace.merge.merged_poses.push_back(final_poses_3d[i]);
}
add_extra_joints(final_poses_3d, joint_names);
filter_poses(final_poses_3d, roomparams, core_joint_idx, core_limbs_idx);
filter_poses(final_poses_3d, roomparams, prepared.core_joint_idx, prepared.core_limbs_idx);
add_missing_joints(final_poses_3d, joint_names);
replace_far_joints(final_poses_3d, joint_names);
PoseBatch3D poses_3d;
poses_3d.num_joints = joint_names.size();
size_t valid_persons = 0;
for (const auto &pose : final_poses_3d)
{
const auto is_valid = std::any_of(
const bool is_valid = std::any_of(
pose.begin(),
pose.end(),
[this](const std::array<float, 4> &joint)
@@ -610,15 +945,17 @@ PoseBatch3D TriangulatorInternal::triangulate_poses(
});
if (is_valid)
{
++poses_3d.num_persons;
++valid_persons;
}
}
poses_3d.data.resize(poses_3d.num_persons * poses_3d.num_joints * 4);
trace.final_poses.num_persons = valid_persons;
trace.final_poses.data.resize(valid_persons * trace.final_poses.num_joints * 4);
size_t person_index = 0;
for (const auto &pose : final_poses_3d)
{
const auto is_valid = std::any_of(
const bool is_valid = std::any_of(
pose.begin(),
pose.end(),
[this](const std::array<float, 4> &joint)
@@ -630,24 +967,57 @@ PoseBatch3D TriangulatorInternal::triangulate_poses(
continue;
}
for (size_t joint = 0; joint < poses_3d.num_joints; ++joint)
for (size_t joint = 0; joint < trace.final_poses.num_joints; ++joint)
{
for (size_t coord = 0; coord < 4; ++coord)
{
poses_3d.at(person_index, joint, coord) = pose[joint][coord];
trace.final_poses.at(person_index, joint, coord) = pose[joint][coord];
}
}
++person_index;
}
return poses_3d;
return trace;
}
PreviousPoseFilterDebug TriangulatorInternal::filter_pairs_with_previous_poses(
const PoseBatch2DView &poses_2d,
const std::vector<Camera> &cameras,
const std::vector<std::string> &joint_names,
const PoseBatch3DView &previous_poses_3d)
{
if (previous_poses_3d.num_persons > 0 && previous_poses_3d.num_joints != joint_names.size())
{
throw std::invalid_argument("previous_poses_3d must use the same joint count as joint_names.");
}
PreparedInputs prepared = prepare_inputs(poses_2d, cameras, joint_names);
const std::vector<PairCandidate> pairs = build_pair_candidates(prepared.packed_poses);
if (pairs.empty())
{
PreviousPoseFilterDebug empty;
empty.used_previous_poses = true;
return empty;
}
return filter_pairs_with_previous_poses(
prepared.packed_poses,
prepared.internal_cameras,
prepared.core_joint_idx,
pairs,
previous_poses_3d);
}
std::tuple<std::vector<Pose2D>, std::vector<std::vector<float>>> TriangulatorInternal::project_poses(
const std::vector<Pose3D> &poses_3d,
const CameraInternal &icam,
const CachedCamera &icam,
bool calc_dists)
{
if (poses_3d.empty())
{
return std::make_tuple(std::vector<Pose2D> {}, std::vector<std::vector<float>> {});
}
const size_t num_persons = poses_3d.size();
const size_t num_joints = poses_3d[0].size();
@@ -813,7 +1183,7 @@ std::array<float, 3> mat_mul_vec(
return res;
}
std::array<float, 3> calc_ray_dir(const CameraInternal &icam, const std::array<float, 2> &pt)
std::array<float, 3> calc_ray_dir(const CachedCamera &icam, const std::array<float, 2> &pt)
{
// Compute normalized ray direction from the point
std::array<float, 3> uv1 = {pt[0], pt[1], 1.0};
@@ -824,8 +1194,8 @@ std::array<float, 3> calc_ray_dir(const CameraInternal &icam, const std::array<f
}
std::array<float, 4> triangulate_midpoint(
const CameraInternal &icam1,
const CameraInternal &icam2,
const CachedCamera &icam1,
const CachedCamera &icam2,
const std::array<float, 2> &pt1,
const std::array<float, 2> &pt2)
{
@@ -864,8 +1234,8 @@ std::array<float, 4> triangulate_midpoint(
std::pair<std::vector<std::array<float, 4>>, float> TriangulatorInternal::triangulate_and_score(
const std::vector<std::array<float, 3>> &pose1,
const std::vector<std::array<float, 3>> &pose2,
const CameraInternal &cam1,
const CameraInternal &cam2,
const CachedCamera &cam1,
const CachedCamera &cam2,
const std::array<std::array<float, 3>, 2> &roomparams,
const std::vector<std::array<size_t, 2>> &core_limbs_idx)
{
@@ -2026,14 +2396,89 @@ void TriangulatorInternal::replace_far_joints(
} // namespace
std::vector<PairCandidate> build_pair_candidates(const PoseBatch2DView &poses_2d)
{
if (poses_2d.person_counts == nullptr)
{
throw std::invalid_argument("person_counts must not be null.");
}
std::vector<PairCandidate> pairs;
std::vector<int> offsets(poses_2d.num_views, 0);
int total = 0;
for (size_t view = 0; view < poses_2d.num_views; ++view)
{
if (poses_2d.person_counts[view] > poses_2d.max_persons)
{
throw std::invalid_argument("person_counts entries must not exceed the padded person dimension.");
}
offsets[view] = total;
total += static_cast<int>(poses_2d.person_counts[view]);
}
for (size_t view1 = 0; view1 < poses_2d.num_views; ++view1)
{
for (size_t view2 = view1 + 1; view2 < poses_2d.num_views; ++view2)
{
for (size_t person1 = 0; person1 < poses_2d.person_counts[view1]; ++person1)
{
for (size_t person2 = 0; person2 < poses_2d.person_counts[view2]; ++person2)
{
pairs.push_back(PairCandidate {
static_cast<int>(view1),
static_cast<int>(view2),
static_cast<int>(person1),
static_cast<int>(person2),
offsets[view1] + static_cast<int>(person1),
offsets[view2] + static_cast<int>(person2),
});
}
}
}
}
return pairs;
}
PreviousPoseFilterDebug filter_pairs_with_previous_poses(
const PoseBatch2DView &poses_2d,
const std::vector<Camera> &cameras,
const std::vector<std::string> &joint_names,
const PoseBatch3DView &previous_poses_3d,
float min_match_score)
{
TriangulatorInternal triangulator(min_match_score, 1);
return triangulator.filter_pairs_with_previous_poses(poses_2d, cameras, joint_names, previous_poses_3d);
}
TriangulationTrace triangulate_debug(
const PoseBatch2DView &poses_2d,
const std::vector<Camera> &cameras,
const std::array<std::array<float, 3>, 2> &roomparams,
const std::vector<std::string> &joint_names,
const PoseBatch3DView *previous_poses_3d,
float min_match_score,
size_t min_group_size)
{
TriangulatorInternal triangulator(min_match_score, min_group_size);
return triangulator.triangulate_debug(poses_2d, cameras, roomparams, joint_names, previous_poses_3d);
}
PoseBatch3D triangulate_poses(
const PoseBatch2DView &poses_2d,
const std::vector<Camera> &cameras,
const std::array<std::array<float, 3>, 2> &roomparams,
const std::vector<std::string> &joint_names,
const PoseBatch3DView *previous_poses_3d,
float min_match_score,
size_t min_group_size)
{
TriangulatorInternal triangulator(min_match_score, min_group_size);
return triangulator.triangulate_poses(poses_2d, cameras, roomparams, joint_names);
return triangulate_debug(
poses_2d,
cameras,
roomparams,
joint_names,
previous_poses_3d,
min_match_score,
min_group_size)
.final_poses;
}