Make triangulation a zero-copy pure function
This commit is contained in:
+33
-40
@@ -1,7 +1,5 @@
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#include <algorithm>
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#include <cstdint>
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#include <cstring>
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#include <memory>
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#include <stdexcept>
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#include <nanobind/nanobind.h>
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@@ -23,31 +21,28 @@ using CountArray = nb::ndarray<nb::numpy, const uint32_t, nb::shape<-1>, nb::c_c
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using RoomArray = nb::ndarray<nb::numpy, const float, nb::shape<2, 3>, nb::c_contig>;
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using PoseArray3D = nb::ndarray<nb::numpy, float, nb::shape<-1, -1, 4>, nb::c_contig>;
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PoseBatch2D pose_batch_from_numpy(const PoseArray2D &poses_2d, const CountArray &person_counts)
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PoseBatch2DView pose_batch_view_from_numpy(const PoseArray2D &poses_2d, const CountArray &person_counts)
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{
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if (poses_2d.shape(0) != person_counts.shape(0))
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{
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throw std::invalid_argument("poses_2d and person_counts must have the same number of views.");
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}
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PoseBatch2D batch;
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batch.num_views = static_cast<size_t>(poses_2d.shape(0));
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batch.max_persons = static_cast<size_t>(poses_2d.shape(1));
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batch.num_joints = static_cast<size_t>(poses_2d.shape(2));
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batch.person_counts.assign(person_counts.data(), person_counts.data() + batch.num_views);
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for (size_t i = 0; i < batch.person_counts.size(); ++i)
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for (size_t i = 0; i < static_cast<size_t>(person_counts.shape(0)); ++i)
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{
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if (batch.person_counts[i] > batch.max_persons)
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if (person_counts(i) > poses_2d.shape(1))
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{
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throw std::invalid_argument("person_counts entries must not exceed the padded person dimension.");
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}
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}
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const size_t total_size = batch.num_views * batch.max_persons * batch.num_joints * 3;
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batch.data.resize(total_size);
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std::memcpy(batch.data.data(), poses_2d.data(), total_size * sizeof(float));
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return batch;
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return PoseBatch2DView {
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poses_2d.data(),
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person_counts.data(),
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static_cast<size_t>(poses_2d.shape(0)),
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static_cast<size_t>(poses_2d.shape(1)),
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static_cast<size_t>(poses_2d.shape(2)),
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};
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}
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std::array<std::array<float, 3>, 2> roomparams_from_numpy(const RoomArray &roomparams)
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@@ -93,29 +88,27 @@ NB_MODULE(_core, m)
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return camera.to_string();
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});
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nb::class_<Triangulator>(m, "Triangulator")
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.def(nb::init<float, size_t>(),
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"min_match_score"_a = 0.95f,
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"min_group_size"_a = 1)
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.def(
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"triangulate_poses",
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[](Triangulator &self,
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const PoseArray2D &poses_2d,
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const CountArray &person_counts,
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const std::vector<Camera> &cameras,
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const RoomArray &roomparams,
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const std::vector<std::string> &joint_names)
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{
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PoseBatch2D pose_batch = pose_batch_from_numpy(poses_2d, person_counts);
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auto room = roomparams_from_numpy(roomparams);
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PoseBatch3D poses_3d = self.triangulate_poses(pose_batch, cameras, room, joint_names);
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return pose_batch_to_numpy(std::move(poses_3d));
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},
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"poses_2d"_a,
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"person_counts"_a,
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"cameras"_a,
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"roomparams"_a,
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"joint_names"_a)
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.def("reset", &Triangulator::reset)
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.def("print_stats", &Triangulator::print_stats);
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m.def(
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"triangulate_poses",
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[](const PoseArray2D &poses_2d,
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const CountArray &person_counts,
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const std::vector<Camera> &cameras,
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const RoomArray &roomparams,
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const std::vector<std::string> &joint_names,
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float min_match_score,
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size_t min_group_size)
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{
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const PoseBatch2DView pose_batch = pose_batch_view_from_numpy(poses_2d, person_counts);
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const auto room = roomparams_from_numpy(roomparams);
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PoseBatch3D poses_3d = triangulate_poses(
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pose_batch, cameras, room, joint_names, min_match_score, min_group_size);
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return pose_batch_to_numpy(std::move(poses_3d));
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},
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"poses_2d"_a,
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"person_counts"_a,
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"cameras"_a,
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"roomparams"_a,
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"joint_names"_a,
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"min_match_score"_a = 0.95f,
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"min_group_size"_a = 1);
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}
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@@ -66,8 +66,6 @@ public:
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this->all_poses_set.resize(cam_ids.size(), false);
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// Load 3D models
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tri_model = std::make_unique<Triangulator>(
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min_match_score, min_group_size);
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pose_tracker = std::make_unique<PoseTracker>(
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max_movement_speed, max_track_distance);
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@@ -120,7 +118,6 @@ private:
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std::vector<rclcpp::Subscription<std_msgs::msg::String>::SharedPtr> sub_cam_list_;
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rclcpp::Publisher<rpt_msgs::msg::Poses>::SharedPtr pose_pub_;
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std::unique_ptr<Triangulator> tri_model;
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std::unique_ptr<PoseTracker> pose_tracker;
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std::vector<Camera> all_cameras;
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std::mutex cams_mutex, pose_mutex, model_mutex;
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@@ -240,8 +237,9 @@ void Rpt3DWrapperNode::call_model()
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cams_mutex.lock();
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pose_mutex.lock();
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PoseBatch2D pose_batch_2d = PoseBatch2D::from_nested(all_poses);
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auto poses_3d = tri_model->triangulate_poses(
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pose_batch_2d, all_cameras, roomparams, joint_names).to_nested();
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auto poses_3d = triangulate_poses(
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pose_batch_2d, all_cameras, roomparams, joint_names, min_match_score, min_group_size)
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.to_nested();
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double min_ts = *std::min_element(all_timestamps.begin(), all_timestamps.end());
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this->all_poses_set = std::vector<bool>(cam_ids.size(), false);
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+8
-70
@@ -1,7 +1,7 @@
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#include <algorithm>
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#include <stdexcept>
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#include <utility>
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#include "triangulator.hpp"
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#include "interface.hpp"
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// =================================================================================================
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@@ -33,36 +33,19 @@ float &PoseBatch2D::at(size_t view, size_t person, size_t joint, size_t coord)
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return data[pose2d_offset(view, person, joint, coord, max_persons, num_joints)];
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}
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const float &PoseBatch2DView::at(size_t view, size_t person, size_t joint, size_t coord) const
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{
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return data[pose2d_offset(view, person, joint, coord, max_persons, num_joints)];
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}
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const float &PoseBatch2D::at(size_t view, size_t person, size_t joint, size_t coord) const
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{
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return data[pose2d_offset(view, person, joint, coord, max_persons, num_joints)];
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}
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RaggedPoses2D PoseBatch2D::to_nested() const
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PoseBatch2DView PoseBatch2D::view() const
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{
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if (person_counts.size() != num_views)
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{
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throw std::invalid_argument("PoseBatch2D person_counts size must match num_views.");
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}
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RaggedPoses2D poses_2d(num_views);
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for (size_t view = 0; view < num_views; ++view)
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{
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const size_t num_persons = person_counts[view];
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poses_2d[view].resize(num_persons);
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for (size_t person = 0; person < num_persons; ++person)
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{
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poses_2d[view][person].resize(num_joints);
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for (size_t joint = 0; joint < num_joints; ++joint)
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{
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for (size_t coord = 0; coord < 3; ++coord)
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{
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poses_2d[view][person][joint][coord] = at(view, person, joint, coord);
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}
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}
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}
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}
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return poses_2d;
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return PoseBatch2DView {data.data(), person_counts.data(), num_views, max_persons, num_joints};
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}
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PoseBatch2D PoseBatch2D::from_nested(const RaggedPoses2D &poses_2d)
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@@ -169,48 +152,3 @@ PoseBatch3D PoseBatch3D::from_nested(const NestedPoses3D &poses_3d)
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}
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return batch;
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}
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// =================================================================================================
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// =================================================================================================
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Triangulator::Triangulator(float min_match_score, size_t min_group_size)
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: triangulator(std::make_unique<TriangulatorInternal>(min_match_score, min_group_size))
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{
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}
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Triangulator::~Triangulator() = default;
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// =================================================================================================
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PoseBatch3D Triangulator::triangulate_poses(
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const PoseBatch2D &poses_2d,
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const std::vector<Camera> &cameras,
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const std::array<std::array<float, 3>, 2> &roomparams,
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const std::vector<std::string> &joint_names)
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{
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return PoseBatch3D::from_nested(
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triangulator->triangulate_poses(poses_2d.to_nested(), cameras, roomparams, joint_names));
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}
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NestedPoses3D Triangulator::triangulate_poses(
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const RaggedPoses2D &poses_2d,
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const std::vector<Camera> &cameras,
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const std::array<std::array<float, 3>, 2> &roomparams,
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const std::vector<std::string> &joint_names)
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{
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return triangulator->triangulate_poses(poses_2d, cameras, roomparams, joint_names);
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}
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// =================================================================================================
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void Triangulator::reset()
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{
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triangulator->reset();
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}
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// =================================================================================================
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void Triangulator::print_stats()
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{
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triangulator->print_stats();
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}
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+42
-53
@@ -1,7 +1,7 @@
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#pragma once
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#include <array>
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#include <cstdint>
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#include <memory>
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#include <string>
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#include <vector>
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@@ -14,6 +14,17 @@ using NestedPoses3D = std::vector<std::vector<std::array<float, 4>>>;
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// =================================================================================================
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struct PoseBatch2DView
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{
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const float *data = nullptr;
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const uint32_t *person_counts = nullptr;
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size_t num_views = 0;
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size_t max_persons = 0;
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size_t num_joints = 0;
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const float &at(size_t view, size_t person, size_t joint, size_t coord) const;
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};
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struct PoseBatch2D
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{
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std::vector<float> data;
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@@ -24,8 +35,8 @@ struct PoseBatch2D
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float &at(size_t view, size_t person, size_t joint, size_t coord);
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const float &at(size_t view, size_t person, size_t joint, size_t coord) const;
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PoseBatch2DView view() const;
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RaggedPoses2D to_nested() const;
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static PoseBatch2D from_nested(const RaggedPoses2D &poses_2d);
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};
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@@ -44,56 +55,34 @@ struct PoseBatch3D
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// =================================================================================================
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class TriangulatorInternal;
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/**
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* Calculate a triangulation using a padded pose tensor.
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*
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* @param poses_2d Padded poses of shape [views, max_persons, joints, 3].
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* @param cameras List of cameras.
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* @param roomparams Room parameters (room size, room center).
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* @param joint_names List of 2D joint names.
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* @param min_match_score Minimum score to consider a triangulated joint as valid.
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* @param min_group_size Minimum number of camera pairs that need to see a person.
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*
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* @return Pose tensor of shape [persons, joints, 4].
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*/
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PoseBatch3D triangulate_poses(
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const PoseBatch2DView &poses_2d,
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const std::vector<Camera> &cameras,
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const std::array<std::array<float, 3>, 2> &roomparams,
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const std::vector<std::string> &joint_names,
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float min_match_score = 0.95f,
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size_t min_group_size = 1);
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// =================================================================================================
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class Triangulator
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inline PoseBatch3D triangulate_poses(
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const PoseBatch2D &poses_2d,
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const std::vector<Camera> &cameras,
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const std::array<std::array<float, 3>, 2> &roomparams,
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const std::vector<std::string> &joint_names,
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float min_match_score = 0.95f,
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size_t min_group_size = 1)
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{
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public:
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/**
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* Triangulator to predict poses from multiple views.
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*
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* @param min_match_score Minimum score to consider a triangulated joint as valid.
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* @param min_group_size Minimum number of camera pairs that need to see a person.
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*/
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Triangulator(
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float min_match_score = 0.95,
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size_t min_group_size = 1);
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~Triangulator();
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/**
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* Calculate a triangulation using a padded pose tensor.
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*
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* @param poses_2d Padded poses of shape [views, max_persons, joints, 3].
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* @param cameras List of cameras.
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* @param roomparams Room parameters (room size, room center).
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* @param joint_names List of 2D joint names.
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*
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* @return Pose tensor of shape [persons, joints, 4].
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*/
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PoseBatch3D triangulate_poses(
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const PoseBatch2D &poses_2d,
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const std::vector<Camera> &cameras,
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const std::array<std::array<float, 3>, 2> &roomparams,
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const std::vector<std::string> &joint_names);
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/**
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* Compatibility overload for callers that still produce ragged nested vectors.
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*/
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NestedPoses3D triangulate_poses(
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const RaggedPoses2D &poses_2d,
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const std::vector<Camera> &cameras,
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const std::array<std::array<float, 3>, 2> &roomparams,
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const std::vector<std::string> &joint_names);
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/** Reset the triangulator. */
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void reset();
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/** Print triangulation statistics. */
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void print_stats();
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private:
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std::unique_ptr<TriangulatorInternal> triangulator;
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};
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return triangulate_poses(
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poses_2d.view(), cameras, roomparams, joint_names, min_match_score, min_group_size);
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}
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+466
-631
File diff suppressed because it is too large
Load Diff
@@ -1,130 +0,0 @@
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#pragma once
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#include <array>
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#include <string>
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#include <vector>
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#include "camera.hpp"
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// =================================================================================================
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class TriangulatorInternal
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{
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public:
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TriangulatorInternal(float min_match_score, size_t min_group_size);
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std::vector<std::vector<std::array<float, 4>>> triangulate_poses(
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const std::vector<std::vector<std::vector<std::array<float, 3>>>> &poses_2d,
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const std::vector<Camera> &cameras,
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const std::array<std::array<float, 3>, 2> &roomparams,
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const std::vector<std::string> &joint_names);
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void reset();
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void print_stats();
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private:
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float min_match_score;
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float min_group_size;
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size_t num_cams;
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const std::vector<std::string> core_joints = {
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"shoulder_left",
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"shoulder_right",
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"hip_left",
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"hip_right",
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"elbow_left",
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"elbow_right",
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"knee_left",
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"knee_right",
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"wrist_left",
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"wrist_right",
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"ankle_left",
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"ankle_right",
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};
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const std::vector<std::pair<std::string, std::string>> core_limbs = {
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{"knee_left", "ankle_left"},
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{"hip_left", "knee_left"},
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{"hip_right", "knee_right"},
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{"knee_right", "ankle_right"},
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{"elbow_left", "wrist_left"},
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{"elbow_right", "wrist_right"},
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{"shoulder_left", "elbow_left"},
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{"shoulder_right", "elbow_right"},
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};
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std::vector<std::vector<std::array<float, 4>>> last_poses_3d;
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void undistort_poses(
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std::vector<std::vector<std::array<float, 3>>> &poses_2d, CameraInternal &icam);
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std::tuple<std::vector<std::vector<std::array<float, 3>>>, std::vector<std::vector<float>>>
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project_poses(
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const std::vector<std::vector<std::array<float, 4>>> &poses_3d,
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const CameraInternal &icam,
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bool calc_dists);
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float calc_pose_score(
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const std::vector<std::array<float, 3>> &pose1,
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const std::vector<std::array<float, 3>> &pose2,
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const std::vector<float> &dist1,
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const CameraInternal &icam);
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std::vector<float> score_projection(
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const std::vector<std::array<float, 3>> &pose,
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const std::vector<std::array<float, 3>> &repro,
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const std::vector<float> &dists,
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const std::vector<bool> &mask,
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float iscale);
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std::pair<std::vector<std::array<float, 4>>, float> triangulate_and_score(
|
||||
const std::vector<std::array<float, 3>> &pose1,
|
||||
const std::vector<std::array<float, 3>> &pose2,
|
||||
const CameraInternal &cam1,
|
||||
const CameraInternal &cam2,
|
||||
const std::array<std::array<float, 3>, 2> &roomparams,
|
||||
const std::vector<std::array<size_t, 2>> &core_limbs_idx);
|
||||
|
||||
std::vector<std::tuple<
|
||||
std::array<float, 3>, std::vector<std::array<float, 4>>, std::vector<int>>>
|
||||
calc_grouping(
|
||||
const std::vector<std::pair<
|
||||
std::tuple<int, int, int, int>, std::pair<int, int>>> &all_pairs,
|
||||
const std::vector<std::pair<std::vector<std::array<float, 4>>, float>> &all_scored_poses,
|
||||
float min_score);
|
||||
|
||||
std::vector<std::array<float, 4>> merge_group(
|
||||
const std::vector<std::vector<std::array<float, 4>>> &poses_3d,
|
||||
float min_score);
|
||||
|
||||
void add_extra_joints(
|
||||
std::vector<std::vector<std::array<float, 4>>> &poses,
|
||||
const std::vector<std::string> &joint_names);
|
||||
|
||||
void filter_poses(
|
||||
std::vector<std::vector<std::array<float, 4>>> &poses,
|
||||
const std::array<std::array<float, 3>, 2> &roomparams,
|
||||
const std::vector<size_t> &core_joint_idx,
|
||||
const std::vector<std::array<size_t, 2>> &core_limbs_idx);
|
||||
|
||||
void add_missing_joints(
|
||||
std::vector<std::vector<std::array<float, 4>>> &poses,
|
||||
const std::vector<std::string> &joint_names);
|
||||
|
||||
void replace_far_joints(
|
||||
std::vector<std::vector<std::array<float, 4>>> &poses,
|
||||
const std::vector<std::string> &joint_names);
|
||||
|
||||
// Statistics
|
||||
double num_calls = 0;
|
||||
double total_time = 0;
|
||||
double init_time = 0;
|
||||
double undistort_time = 0;
|
||||
double project_time = 0;
|
||||
double match_time = 0;
|
||||
double pairs_time = 0;
|
||||
double pair_scoring_time = 0;
|
||||
double grouping_time = 0;
|
||||
double full_time = 0;
|
||||
double merge_time = 0;
|
||||
double post_time = 0;
|
||||
double convert_time = 0;
|
||||
};
|
||||
+2
-2
@@ -3,7 +3,7 @@ from __future__ import annotations
|
||||
from collections.abc import Sequence
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
from ._core import Camera, Triangulator
|
||||
from ._core import Camera, triangulate_poses
|
||||
|
||||
if TYPE_CHECKING:
|
||||
import numpy as np
|
||||
@@ -28,7 +28,7 @@ def pack_poses_2d(
|
||||
|
||||
__all__ = [
|
||||
"Camera",
|
||||
"Triangulator",
|
||||
"convert_cameras",
|
||||
"pack_poses_2d",
|
||||
"triangulate_poses",
|
||||
]
|
||||
|
||||
+19
-8
@@ -1,19 +1,30 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from collections.abc import Mapping, Sequence
|
||||
from typing import Any, TypeAlias
|
||||
from collections.abc import Sequence
|
||||
from typing import TypeAlias, TypedDict
|
||||
|
||||
import numpy as np
|
||||
import numpy.typing as npt
|
||||
|
||||
from ._core import Camera
|
||||
|
||||
CameraLike = Camera | Mapping[str, Any]
|
||||
PoseViewLike: TypeAlias = (
|
||||
npt.NDArray[np.generic]
|
||||
| Sequence[Sequence[Sequence[float]]]
|
||||
| Sequence[Sequence[float]]
|
||||
)
|
||||
Matrix3x3Like: TypeAlias = Sequence[Sequence[float]]
|
||||
VectorLike: TypeAlias = Sequence[float]
|
||||
PoseViewLike: TypeAlias = npt.NDArray[np.generic] | Sequence[Sequence[Sequence[float]]] | Sequence[Sequence[float]]
|
||||
|
||||
|
||||
class CameraDict(TypedDict, total=False):
|
||||
name: str
|
||||
K: Matrix3x3Like
|
||||
DC: VectorLike
|
||||
R: Matrix3x3Like
|
||||
T: Sequence[Sequence[float]]
|
||||
width: int
|
||||
height: int
|
||||
type: str
|
||||
|
||||
|
||||
CameraLike = Camera | CameraDict
|
||||
|
||||
|
||||
def convert_cameras(cameras: Sequence[CameraLike]) -> list[Camera]:
|
||||
|
||||
+1
-1
@@ -2,7 +2,7 @@
|
||||
|
||||
Various module tests
|
||||
|
||||
### Triangulator
|
||||
### Python Interface
|
||||
|
||||
```bash
|
||||
cd /RapidPoseTriangulation/
|
||||
|
||||
+22
-7
@@ -69,13 +69,13 @@ def test_camera_structure_repr():
|
||||
)
|
||||
def test_triangulate_samples(camera_path: str, pose_path: str, roomparams):
|
||||
poses_2d, person_counts, cameras = load_case(camera_path, pose_path)
|
||||
triangulator = rpt.Triangulator(min_match_score=0.95)
|
||||
poses_3d = triangulator.triangulate_poses(
|
||||
poses_3d = rpt.triangulate_poses(
|
||||
poses_2d,
|
||||
person_counts,
|
||||
cameras,
|
||||
np.asarray(roomparams, dtype=np.float32),
|
||||
JOINT_NAMES,
|
||||
min_match_score=0.95,
|
||||
)
|
||||
|
||||
assert isinstance(poses_3d, np.ndarray)
|
||||
@@ -86,18 +86,33 @@ def test_triangulate_samples(camera_path: str, pose_path: str, roomparams):
|
||||
assert np.isfinite(poses_3d).all()
|
||||
|
||||
|
||||
def test_triangulate_repeatability_after_reset():
|
||||
def test_triangulate_repeatability():
|
||||
poses_2d, person_counts, cameras = load_case("data/p1/sample.json", "tests/poses_p1.json")
|
||||
roomparams = np.asarray([[5.6, 6.4, 2.4], [0.0, -0.5, 1.2]], dtype=np.float32)
|
||||
triangulator = rpt.Triangulator(min_match_score=0.95)
|
||||
|
||||
first = triangulator.triangulate_poses(poses_2d, person_counts, cameras, roomparams, JOINT_NAMES)
|
||||
triangulator.reset()
|
||||
second = triangulator.triangulate_poses(poses_2d, person_counts, cameras, roomparams, JOINT_NAMES)
|
||||
first = rpt.triangulate_poses(
|
||||
poses_2d, person_counts, cameras, roomparams, JOINT_NAMES, min_match_score=0.95
|
||||
)
|
||||
second = rpt.triangulate_poses(
|
||||
poses_2d, person_counts, cameras, roomparams, JOINT_NAMES, min_match_score=0.95
|
||||
)
|
||||
|
||||
np.testing.assert_allclose(first, second, rtol=1e-5, atol=1e-5)
|
||||
|
||||
|
||||
def test_triangulate_does_not_mutate_inputs():
|
||||
poses_2d, person_counts, cameras = load_case("data/h1/sample.json", "tests/poses_h1.json")
|
||||
roomparams = np.asarray([[4.8, 6.0, 2.0], [0.0, 0.0, 1.0]], dtype=np.float32)
|
||||
|
||||
poses_before = poses_2d.copy()
|
||||
counts_before = person_counts.copy()
|
||||
|
||||
rpt.triangulate_poses(poses_2d, person_counts, cameras, roomparams, JOINT_NAMES)
|
||||
|
||||
np.testing.assert_array_equal(poses_2d, poses_before)
|
||||
np.testing.assert_array_equal(person_counts, counts_before)
|
||||
|
||||
|
||||
def test_pack_poses_2d_from_ragged_inputs():
|
||||
packed, counts = rpt.pack_poses_2d(
|
||||
[
|
||||
|
||||
Reference in New Issue
Block a user