Some small updates.

This commit is contained in:
Daniel
2025-08-05 17:47:14 +02:00
parent ed5d25f595
commit d14cd86742
4 changed files with 5 additions and 5 deletions

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@ -25,6 +25,8 @@ A general overview can be found in the paper [RapidPoseTriangulation: Multi-view
- Enable GPU-access for docker building: - Enable GPU-access for docker building:
- Install _nvidia_ container tools: [Link](https://docs.nvidia.com/datacenter/cloud-native/container-toolkit/latest/install-guide.html)
- Run `sudo nano /etc/docker/daemon.json` and add: - Run `sudo nano /etc/docker/daemon.json` and add:
```json ```json
@ -85,7 +87,7 @@ A general overview can be found in the paper [RapidPoseTriangulation: Multi-view
python3 /RapidPoseTriangulation/scripts/test_triangulate.py python3 /RapidPoseTriangulation/scripts/test_triangulate.py
``` ```
- Test with _skelda_ dataset: - Test with [skelda](https://gitlab.com/Percipiote/skelda/) dataset:
```bash ```bash
export CUDA_VISIBLE_DEVICES=0 export CUDA_VISIBLE_DEVICES=0

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@ -4,7 +4,6 @@ services:
image: rapidposetriangulation_ros3d image: rapidposetriangulation_ros3d
network_mode: "host" network_mode: "host"
ipc: "host" ipc: "host"
runtime: nvidia
privileged: true privileged: true
volumes: volumes:
- ../../:/RapidPoseTriangulation/ - ../../:/RapidPoseTriangulation/
@ -21,7 +20,6 @@ services:
image: rapidposetriangulation_ros3d image: rapidposetriangulation_ros3d
network_mode: "host" network_mode: "host"
ipc: "host" ipc: "host"
runtime: nvidia
privileged: true privileged: true
volumes: volumes:
- ../../:/RapidPoseTriangulation/ - ../../:/RapidPoseTriangulation/

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@ -38,7 +38,7 @@ static const std::string cam_info_topic = "/{}/calibration";
static const std::string pose_out_topic = "/poses/humans3d"; static const std::string pose_out_topic = "/poses/humans3d";
static const float min_match_score = 0.94; static const float min_match_score = 0.94;
static const size_t min_group_size = 1; static const size_t min_group_size = 4;
static const bool use_tracking = true; static const bool use_tracking = true;
static const float max_movement_speed = 2.0 * 1.5; static const float max_movement_speed = 2.0 * 1.5;

2
skelda

Submodule skelda updated: 3ca487825d...8fe6b9b3bb