- Implemented a new sample application in main.cpp to capture and display a live 3D point cloud using the ZED SDK and OpenGL. - Created test_opengl.cpp to demonstrate basic OpenGL rendering with depth testing using two triangles. - Added test_points.cpp to visualize a grid of colored points in OpenGL, showcasing point rendering capabilities.
24 lines
802 B
Markdown
Executable File
24 lines
802 B
Markdown
Executable File
# ZED SDK - Depth Sensing
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This sample shows how to retreive the current point cloud.
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## Getting Started
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- Get the latest [ZED SDK](https://www.stereolabs.com/developers/release/)
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- Check the [Documentation](https://www.stereolabs.com/docs/)
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## Build the program
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- Build for [Windows](https://www.stereolabs.com/docs/app-development/cpp/windows/)
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- Build for [Linux/Jetson](https://www.stereolabs.com/docs/app-development/cpp/linux/)
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## Run the program
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- Navigate to the build directory and launch the executable
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- Or open a terminal in the build directory and run the sample :
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./ZED_Depth_Sensing
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### Features
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- Camera live point cloud is retreived
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- An OpenGL windows displays it in 3D
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## Support
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If you need assistance go to our Community site at https://community.stereolabs.com/ |