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camera-extrinsic-play
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crosstyan
6406dbd19f
Add comprehensive documentation on coordinate system conversions in note.md. Explain the necessity and order of transformations for world and camera coordinates, clarifying the distinction between Z-up to Y-up and OpenCV to OpenGL conversions.
2025-03-25 10:22:26 +08:00
crosstyan
885ddd0989
Add detailed transformation sequence documentation in note.md and implement Z-up to Y-up conversion matrix in App.tsx. Update preProcessExtrinsic function to correctly apply transformation order for camera-to-world conversion.
2025-03-25 10:10:16 +08:00