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gyf/camera-extrinsic-play
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7 Commits 2 Branches 0 Tags
a2c545dfb9a92a687face8a971d9e30a7f0491fd
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Author SHA1 Message Date
crosstyan
a2c545dfb9 Add default transformation matrix to Scene component for camera view. Include default camera view rendering alongside existing extrinsic matrices. 2025-03-24 16:47:26 +08:00
crosstyan
c67e1ca728 Refactor Scene component to improve camera positioning and rendering. Adjust default near clipping plane value, update floor position, and streamline camera view creation with extrinsic matrix handling. 2025-03-24 16:36:02 +08:00
crosstyan
76a530b293 Enhance text rendering in Scene component by adding a reference for dynamic camera alignment and refactoring mesh creation for improved clarity. 2025-03-24 15:42:05 +08:00
crosstyan
500460d071 Implement camera view handling with extrinsic and intrinsic matrices, add text rendering capabilities, and refactor Scene component for improved structure. 2025-03-24 15:39:43 +08:00
crosstyan
3411c07367 cute 2025-03-24 14:41:08 +08:00
crosstyan
a5c4ef3a8f nothing 2025-03-24 14:34:06 +08:00
crosstyan
2216a3fd14 init 2025-03-24 11:42:50 +08:00
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