forked from HQU-gxy/CVTH3PE
- Added a new `Tracking` class to encapsulate tracking data, including keypoints and velocity, with a method for predicting 3D poses based on velocity. - Refactored the pose prediction logic in `calculate_camera_affinity_matrix_jax` to utilize the new `predict` method from the `Tracking` class, enhancing clarity and modularity. - Introduced an `AffinityResult` class to manage results of affinity computations, including trackings and detections, improving the structure of the affinity calculation process. - Updated imports and type hints for better organization and consistency across the codebase.
70 lines
1.8 KiB
Python
70 lines
1.8 KiB
Python
from dataclasses import dataclass
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from datetime import datetime
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from typing import (
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Any,
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Generator,
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Optional,
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TypeAlias,
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TypedDict,
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TypeVar,
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cast,
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overload,
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)
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import jax
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import jax.numpy as jnp
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from beartype import beartype
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from jaxtyping import Array, Float, jaxtyped
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@jaxtyped(typechecker=beartype)
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@dataclass(frozen=True)
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class Tracking:
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id: int
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"""
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The tracking id
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"""
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keypoints: Float[Array, "J 3"]
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"""
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The 3D keypoints of the tracking
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"""
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last_active_timestamp: datetime
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velocity: Optional[Float[Array, "3"]] = None
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"""
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Could be `None`. Like when the 3D pose is initialized.
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`velocity` should be updated when target association yields a new
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3D pose.
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"""
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def __repr__(self) -> str:
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return f"Tracking({self.id}, {self.last_active_timestamp})"
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def predict(
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self,
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delta_t_s: float,
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) -> Float[Array, "J 3"]:
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"""
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Predict the 3D pose of a tracking based on its velocity.
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JAX-friendly implementation that avoids Python control flow.
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Args:
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delta_t_s: Time delta in seconds
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Returns:
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Predicted 3D pose keypoints
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"""
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# ------------------------------------------------------------------
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# Step 1 – decide velocity on the Python side
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# ------------------------------------------------------------------
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if self.velocity is None:
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velocity = jnp.zeros_like(self.keypoints) # (J, 3)
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else:
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velocity = self.velocity # (J, 3)
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# ------------------------------------------------------------------
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# Step 2 – pure JAX math
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# ------------------------------------------------------------------
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return self.keypoints + velocity * delta_t_s
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