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dbe3662088
Update App.tsx to introduce a new pose data structure for skeleton animation, enhancing the Human3DSkeleton component to accept multiple skeletons. Adjust type definitions and update skeleton instances in the Scene for improved flexibility in pose rendering.
42c5ff6540
Refactor App.tsx to enhance skeleton animation capabilities by introducing a new pose data structure and updating the Human3DSkeleton component to accept customizable skeletons. Adjust camera extrinsic parameters for improved scene rendering.
6744f8e60e
Enhance README.md with detailed network configuration instructions and MAC address guidelines. Added example commands for setting up IP and writing firmware, along with explanations for valid MAC address formats.
d4e86e60ff
Update .gitignore to exclude JSON files in src/assets and modify import path for pose data in App.tsx to reflect new asset structure.
8bcefd93bc
Refactor Human3DSkeleton component to support frame-based animation, allowing for customizable start frame and frame rate. Remove deprecated Joints component for cleaner code. Update instance in Scene to reflect new props.
eaee23df40
Enhance Human3DSkeleton component to visualize 3D skeleton with color-coded joints and bones. Introduce body and hand bone connections, and update joint rendering logic to use specific colors based on joint types. Maintain compatibility with the previous Joints component.
2ec78b5d74
Add Joints component to visualize 3D pose data in Scene. Import pose data from JSON and implement Z-up to Y-up transformation for joint positioning. Update .gitignore to exclude public JSON files.
d46b5ca3d6
Update Z-up to Y-up conversion matrix in App.tsx to correct axis orientation. Remove default camera view rendering from Scene component to streamline camera setup.
6406dbd19f
Add comprehensive documentation on coordinate system conversions in note.md. Explain the necessity and order of transformations for world and camera coordinates, clarifying the distinction between Z-up to Y-up and OpenCV to OpenGL conversions.
9fb7235d93
Refactor preProcessExtrinsic function to handle both Matrix4 and array inputs for extrinsic parameters. Add error handling for invalid inputs and update transformation sequence for camera-to-world conversion.
885ddd0989
Add detailed transformation sequence documentation in note.md and implement Z-up to Y-up conversion matrix in App.tsx. Update preProcessExtrinsic function to correctly apply transformation order for camera-to-world conversion.
f70c25a5f6
Add OpenCV to OpenGL conversion matrix and update CameraViewFromExtrinsic to accept both extrinsic arrays and Matrix4. Introduce pre-processing for extrinsic matrices to ensure correct camera orientation.
a2c545dfb9
Add default transformation matrix to Scene component for camera view. Include default camera view rendering alongside existing extrinsic matrices.
c67e1ca728
Refactor Scene component to improve camera positioning and rendering. Adjust default near clipping plane value, update floor position, and streamline camera view creation with extrinsic matrix handling.
76a530b293
Enhance text rendering in Scene component by adding a reference for dynamic camera alignment and refactoring mesh creation for improved clarity.
500460d071
Implement camera view handling with extrinsic and intrinsic matrices, add text rendering capabilities, and refactor Scene component for improved structure.