crosstyan
  • Joined on 2022-09-30
crosstyan pushed to main at HQU-gxy/camera-extrinsic-play 2025-04-17 11:55:37 +08:00
dbe3662088 Update App.tsx to introduce a new pose data structure for skeleton animation, enhancing the Human3DSkeleton component to accept multiple skeletons. Adjust type definitions and update skeleton instances in the Scene for improved flexibility in pose rendering.
crosstyan pushed to main at HQU-gxy/camera-extrinsic-play 2025-04-16 10:24:50 +08:00
42c5ff6540 Refactor App.tsx to enhance skeleton animation capabilities by introducing a new pose data structure and updating the Human3DSkeleton component to accept customizable skeletons. Adjust camera extrinsic parameters for improved scene rendering.
crosstyan pushed to main at crosstyan/opening_www 2025-04-03 16:44:27 +08:00
6a9160c4da Add section on Majestic to README.md with link to OpenIPC Wiki
crosstyan pushed to main at crosstyan/opening_www 2025-04-03 15:43:35 +08:00
6744f8e60e Enhance README.md with detailed network configuration instructions and MAC address guidelines. Added example commands for setting up IP and writing firmware, along with explanations for valid MAC address formats.
crosstyan pushed to main at HQU-gxy/camera-extrinsic-play 2025-03-28 11:23:09 +08:00
crosstyan pushed to main at HQU-gxy/camera-extrinsic-play 2025-03-28 11:09:09 +08:00
d4e86e60ff Update .gitignore to exclude JSON files in src/assets and modify import path for pose data in App.tsx to reflect new asset structure.
8bcefd93bc Refactor Human3DSkeleton component to support frame-based animation, allowing for customizable start frame and frame rate. Remove deprecated Joints component for cleaner code. Update instance in Scene to reflect new props.
eaee23df40 Enhance Human3DSkeleton component to visualize 3D skeleton with color-coded joints and bones. Introduce body and hand bone connections, and update joint rendering logic to use specific colors based on joint types. Maintain compatibility with the previous Joints component.
2ec78b5d74 Add Joints component to visualize 3D pose data in Scene. Import pose data from JSON and implement Z-up to Y-up transformation for joint positioning. Update .gitignore to exclude public JSON files.
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crosstyan pushed to main at HQU-gxy/camera-extrinsic-play 2025-03-26 10:19:37 +08:00
d46b5ca3d6 Update Z-up to Y-up conversion matrix in App.tsx to correct axis orientation. Remove default camera view rendering from Scene component to streamline camera setup.
crosstyan pushed to main at HQU-gxy/camera-extrinsic-play 2025-03-25 10:22:29 +08:00
6406dbd19f Add comprehensive documentation on coordinate system conversions in note.md. Explain the necessity and order of transformations for world and camera coordinates, clarifying the distinction between Z-up to Y-up and OpenCV to OpenGL conversions.
9fb7235d93 Refactor preProcessExtrinsic function to handle both Matrix4 and array inputs for extrinsic parameters. Add error handling for invalid inputs and update transformation sequence for camera-to-world conversion.
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crosstyan pushed to main at HQU-gxy/camera-extrinsic-play 2025-03-25 10:10:20 +08:00
885ddd0989 Add detailed transformation sequence documentation in note.md and implement Z-up to Y-up conversion matrix in App.tsx. Update preProcessExtrinsic function to correctly apply transformation order for camera-to-world conversion.
crosstyan pushed to main at HQU-gxy/camera-extrinsic-play 2025-03-24 17:25:08 +08:00
f70c25a5f6 Add OpenCV to OpenGL conversion matrix and update CameraViewFromExtrinsic to accept both extrinsic arrays and Matrix4. Introduce pre-processing for extrinsic matrices to ensure correct camera orientation.
a2c545dfb9 Add default transformation matrix to Scene component for camera view. Include default camera view rendering alongside existing extrinsic matrices.
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crosstyan pushed to main at HQU-gxy/camera-extrinsic-play 2025-03-24 16:36:43 +08:00
c67e1ca728 Refactor Scene component to improve camera positioning and rendering. Adjust default near clipping plane value, update floor position, and streamline camera view creation with extrinsic matrix handling.
76a530b293 Enhance text rendering in Scene component by adding a reference for dynamic camera alignment and refactoring mesh creation for improved clarity.
500460d071 Implement camera view handling with extrinsic and intrinsic matrices, add text rendering capabilities, and refactor Scene component for improved structure.
3411c07367 cute
a5c4ef3a8f nothing
crosstyan created branch main in HQU-gxy/camera-extrinsic-play 2025-03-24 16:36:43 +08:00
crosstyan created repository HQU-gxy/camera-extrinsic-play 2025-03-24 16:36:23 +08:00
crosstyan pushed to main at crosstyan/zig-fetch-py 2025-03-19 11:23:26 +08:00
cc0d988012 Add recursive dependency downloading and directory scanning
09cbad23d6 Refactor CLI and consolidate ZON conversion functionality
765c98502c Add dependency download and CLI functionality
fc48162fcb Refactor ZonParser to use private attributes and improve encapsulation
81348b1f28 Improve ZON parser tuple handling with configurable empty tuple parsing
crosstyan created branch main in crosstyan/zig-fetch-py 2025-03-19 11:23:26 +08:00
crosstyan created repository crosstyan/zig-fetch-py 2025-03-19 11:23:11 +08:00
crosstyan pushed to main at crosstyan/static_utils 2025-03-13 11:51:52 +08:00
335b269aad Remove recommendation for zsh shell in GDB Server cross-compilation documentation and streamline manual build steps.
crosstyan pushed to main at crosstyan/static_utils 2025-03-13 11:49:13 +08:00
crosstyan created branch main in crosstyan/static_utils 2025-03-13 11:49:13 +08:00
crosstyan created repository crosstyan/static_utils 2025-03-13 11:48:49 +08:00