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e593c7b363
Refactor find_extrinsic_object.py: update object points parquet file name, enhance type annotations with MarkerFace TypedDict for diamond ArUco markers, and improve code organization.
c8f4a7ab26
Refactor Jupyter notebooks for marker processing: deleted boom.ipynb and compute_3d_maybe.ipynb, added calculate_box_coord_naive.ipynb, calculate_box_face_coord_naive.ipynb, estimate_extrinstic.ipynb, find_aruco_points_with_image.ipynb, find_aruco_points.py, and find_extrinsic_object.py. Updated .gitignore to include new output files.
801485e6d5
Add draw_uv.ipynb for UV layout generation, including image processing and canvas creation. Updated find_cute_box_with_image.ipynb with new functions for 3D coordinate extraction and improved type annotations.
9e1ac3d941
Add support for GLB files in LFS tracking, enhance find_cute_box_with_image.ipynb with new functions for 3D coordinate extraction, and introduce interactive_example.py for marker processing workflow.
aa081f46ec
Refactor find_cute_box_with_image.ipynb to reset execution counts, enhance type annotations, and add new functions for marker processing and UV-to-3D interpolation. Introduced TypedDict for marker representation and improved code organization.
531bc6c29a
Update Jupyter notebooks to reset execution counts and remove output cells. Added padding calculations for canvas in draw.ipynb and simplified output handling in find_cute_box_with_image.ipynb.
667c155aab
Refactor PDF handling and add new scripts. Removed specific PDF files from LFS tracking and replaced with a wildcard for all PDFs. Added a script to convert PDFs to PNGs and created new Jupyter notebooks for drawing and marker detection. Added new charuco PDF files for 410x410 markers.
dbe3662088
Update App.tsx to introduce a new pose data structure for skeleton animation, enhancing the Human3DSkeleton component to accept multiple skeletons. Adjust type definitions and update skeleton instances in the Scene for improved flexibility in pose rendering.
42c5ff6540
Refactor App.tsx to enhance skeleton animation capabilities by introducing a new pose data structure and updating the Human3DSkeleton component to accept customizable skeletons. Adjust camera extrinsic parameters for improved scene rendering.
6744f8e60e
Enhance README.md with detailed network configuration instructions and MAC address guidelines. Added example commands for setting up IP and writing firmware, along with explanations for valid MAC address formats.
d4e86e60ff
Update .gitignore to exclude JSON files in src/assets and modify import path for pose data in App.tsx to reflect new asset structure.
8bcefd93bc
Refactor Human3DSkeleton component to support frame-based animation, allowing for customizable start frame and frame rate. Remove deprecated Joints component for cleaner code. Update instance in Scene to reflect new props.
eaee23df40
Enhance Human3DSkeleton component to visualize 3D skeleton with color-coded joints and bones. Introduce body and hand bone connections, and update joint rendering logic to use specific colors based on joint types. Maintain compatibility with the previous Joints component.
2ec78b5d74
Add Joints component to visualize 3D pose data in Scene. Import pose data from JSON and implement Z-up to Y-up transformation for joint positioning. Update .gitignore to exclude public JSON files.
d46b5ca3d6
Update Z-up to Y-up conversion matrix in App.tsx to correct axis orientation. Remove default camera view rendering from Scene component to streamline camera setup.
6406dbd19f
Add comprehensive documentation on coordinate system conversions in note.md. Explain the necessity and order of transformations for world and camera coordinates, clarifying the distinction between Z-up to Y-up and OpenCV to OpenGL conversions.
9fb7235d93
Refactor preProcessExtrinsic function to handle both Matrix4 and array inputs for extrinsic parameters. Add error handling for invalid inputs and update transformation sequence for camera-to-world conversion.
885ddd0989
Add detailed transformation sequence documentation in note.md and implement Z-up to Y-up conversion matrix in App.tsx. Update preProcessExtrinsic function to correctly apply transformation order for camera-to-world conversion.