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885ddd0989
Add detailed transformation sequence documentation in note.md and implement Z-up to Y-up conversion matrix in App.tsx. Update preProcessExtrinsic function to correctly apply transformation order for camera-to-world conversion.
f70c25a5f6
Add OpenCV to OpenGL conversion matrix and update CameraViewFromExtrinsic to accept both extrinsic arrays and Matrix4. Introduce pre-processing for extrinsic matrices to ensure correct camera orientation.
a2c545dfb9
Add default transformation matrix to Scene component for camera view. Include default camera view rendering alongside existing extrinsic matrices.
c67e1ca728
Refactor Scene component to improve camera positioning and rendering. Adjust default near clipping plane value, update floor position, and streamline camera view creation with extrinsic matrix handling.
76a530b293
Enhance text rendering in Scene component by adding a reference for dynamic camera alignment and refactoring mesh creation for improved clarity.
500460d071
Implement camera view handling with extrinsic and intrinsic matrices, add text rendering capabilities, and refactor Scene component for improved structure.